Full time
Flushing Dental Office Hiring Dental Assistant
Jobs • Gael wrote the post • 0 comments • 235 views • 2022-12-04 18:03
Must be older than 21 years old.
Must pay tax.
Experience is a plus, we will train the right candidate
Email resume with phone number to [email protected] view all
Must be older than 21 years old.
Must pay tax.
Experience is a plus, we will train the right candidate
Email resume with phone number to [email protected]
Looking for jobs in auckland for my fiancé from the states. Accounting and finance degree, 3.78 (almost perfect) GPA, worked full time while attending school full time
ReplyQuestions • Shannon Miller posted a question • 1 users followed • 0 replies • 1018 views • 2019-03-12 01:36
EFFECTS DEPARTMENT MANAGER
Jobs • Weta Workshop wrote the post • 0 comments • 613 views • 2019-02-19 08:41
Job Description:
The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.
Key Responsibilities:
Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.
Needs to know and have:
Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.
If this sounds like you, we would love to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Job Description:
The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.
Key Responsibilities:
Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.
Needs to know and have:
Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.
If this sounds like you, we would love to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
PikPok is looking for a passionate Associate Producer to join our world beating mobile game dev team!
Jobs • pikpok wrote the post • 0 comments • 682 views • 2019-02-18 13:09
Skills
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry
• Strong working knowledge of established and trending free to play design strategies.
• Agile Development experience
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...)
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
Responsibilities
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch.
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time.
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update.
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
Contact:
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
Phone: +64 4 471 2638 · Fax: +64 4 471 2639
About Us:
view all
Skills
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry
• Strong working knowledge of established and trending free to play design strategies.
• Agile Development experience
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...)
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
Responsibilities
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch.
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time.
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update.
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
Contact:
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
Phone: +64 4 471 2638 · Fax: +64 4 471 2639
About Us:
Senior Technical Artist at Soul Machines
Jobs • soulmachines wrote the post • 0 comments • 593 views • 2019-02-18 11:03
Key Responsibilities:
Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists
Essential skills:
5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
Desired skills:
C# programming experience
Experience with application and UI development for artist tools
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
view all
Key Responsibilities:
Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists
Essential skills:
5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
Desired skills:
C# programming experience
Experience with application and UI development for artist tools
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
VP Cloud Engineering & Security at Soul Machines {Auckland - NZ}
Full time • soulmachines wrote the post • 0 comments • 695 views • 2019-02-18 10:53
Your focus will be:
A secure, high reliability, high performance network delivery platform and operating environments
Ensure clear DevOps processes and supportive tooling are in place, are well understood and are consistently used
Ensure the smooth and secure operation of the Soul Machines cloud network.
Create and implement an effective SDLC process in cooperation with other key R&D leaders.
You'll ideally have:
10+ Years in a product driven development managers role"Hands on" cloud product design and prototyping.Good experience across Window OSX/LinuxAble to mentor and develop other developersGood verbal and written communicationProgramming backgroundCommercial experience with Matlab and PythonWindows, Linux
We’re looking to people focussed hands on technology leader who can inspire others and help grow and drive a team to excellence. You would have a proven career in a product driven development managers role with "Hands on" cloud product design and prototyping.
Help shape the future of human computer interaction
Any questions contact [email protected]
LOCATION
Level 1, 106 Customs Street West, Auckland 1010, New Zealand
About Us:
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.
We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!
Our vision is to humanize artificial intelligence to better humanity.
view all
Your focus will be:
A secure, high reliability, high performance network delivery platform and operating environments
Ensure clear DevOps processes and supportive tooling are in place, are well understood and are consistently used
Ensure the smooth and secure operation of the Soul Machines cloud network.
Create and implement an effective SDLC process in cooperation with other key R&D leaders.
You'll ideally have:
- 10+ Years in a product driven development managers role
- "Hands on" cloud product design and prototyping.
- Good experience across Window OSX/Linux
- Able to mentor and develop other developers
- Good verbal and written communication
- Programming background
- Commercial experience with Matlab and Python
- Windows, Linux
We’re looking to people focussed hands on technology leader who can inspire others and help grow and drive a team to excellence. You would have a proven career in a product driven development managers role with "Hands on" cloud product design and prototyping.
Help shape the future of human computer interaction
Any questions contact [email protected]
LOCATION
Level 1, 106 Customs Street West, Auckland 1010, New Zealand
About Us:
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.
We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!
Our vision is to humanize artificial intelligence to better humanity.
Looking for jobs in auckland for my fiancé from the states. Accounting and finance degree, 3.78 (almost perfect) GPA, worked full time while attending school full time
ReplyQuestions • Shannon Miller posted a question • 1 users followed • 0 replies • 1018 views • 2019-03-12 01:36
Flushing Dental Office Hiring Dental Assistant
Jobs • Gael wrote the post • 0 comments • 235 views • 2022-12-04 18:03
Must be older than 21 years old.
Must pay tax.
Experience is a plus, we will train the right candidate
Email resume with phone number to [email protected] view all
Must be older than 21 years old.
Must pay tax.
Experience is a plus, we will train the right candidate
Email resume with phone number to [email protected]
EFFECTS DEPARTMENT MANAGER
Jobs • Weta Workshop wrote the post • 0 comments • 613 views • 2019-02-19 08:41
Job Description:
The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.
Key Responsibilities:
Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.
Needs to know and have:
Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.
If this sounds like you, we would love to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Job Description:
The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.
Key Responsibilities:
Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.
Needs to know and have:
Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.
If this sounds like you, we would love to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
PikPok is looking for a passionate Associate Producer to join our world beating mobile game dev team!
Jobs • pikpok wrote the post • 0 comments • 682 views • 2019-02-18 13:09
Skills
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry
• Strong working knowledge of established and trending free to play design strategies.
• Agile Development experience
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...)
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
Responsibilities
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch.
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time.
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update.
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
Contact:
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
Phone: +64 4 471 2638 · Fax: +64 4 471 2639
About Us:
view all
Skills
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry
• Strong working knowledge of established and trending free to play design strategies.
• Agile Development experience
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...)
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
Responsibilities
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch.
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time.
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update.
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
Contact:
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
Phone: +64 4 471 2638 · Fax: +64 4 471 2639
About Us:
Senior Technical Artist at Soul Machines
Jobs • soulmachines wrote the post • 0 comments • 593 views • 2019-02-18 11:03
Key Responsibilities:
Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists
Essential skills:
5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
Desired skills:
C# programming experience
Experience with application and UI development for artist tools
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
view all
Key Responsibilities:
Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists
Essential skills:
5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
Desired skills:
C# programming experience
Experience with application and UI development for artist tools
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
VP Cloud Engineering & Security at Soul Machines {Auckland - NZ}
Full time • soulmachines wrote the post • 0 comments • 695 views • 2019-02-18 10:53
Your focus will be:
A secure, high reliability, high performance network delivery platform and operating environments
Ensure clear DevOps processes and supportive tooling are in place, are well understood and are consistently used
Ensure the smooth and secure operation of the Soul Machines cloud network.
Create and implement an effective SDLC process in cooperation with other key R&D leaders.
You'll ideally have:
10+ Years in a product driven development managers role"Hands on" cloud product design and prototyping.Good experience across Window OSX/LinuxAble to mentor and develop other developersGood verbal and written communicationProgramming backgroundCommercial experience with Matlab and PythonWindows, Linux
We’re looking to people focussed hands on technology leader who can inspire others and help grow and drive a team to excellence. You would have a proven career in a product driven development managers role with "Hands on" cloud product design and prototyping.
Help shape the future of human computer interaction
Any questions contact [email protected]
LOCATION
Level 1, 106 Customs Street West, Auckland 1010, New Zealand
About Us:
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.
We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!
Our vision is to humanize artificial intelligence to better humanity.
view all
Your focus will be:
A secure, high reliability, high performance network delivery platform and operating environments
Ensure clear DevOps processes and supportive tooling are in place, are well understood and are consistently used
Ensure the smooth and secure operation of the Soul Machines cloud network.
Create and implement an effective SDLC process in cooperation with other key R&D leaders.
You'll ideally have:
- 10+ Years in a product driven development managers role
- "Hands on" cloud product design and prototyping.
- Good experience across Window OSX/Linux
- Able to mentor and develop other developers
- Good verbal and written communication
- Programming background
- Commercial experience with Matlab and Python
- Windows, Linux
We’re looking to people focussed hands on technology leader who can inspire others and help grow and drive a team to excellence. You would have a proven career in a product driven development managers role with "Hands on" cloud product design and prototyping.
Help shape the future of human computer interaction
Any questions contact [email protected]
LOCATION
Level 1, 106 Customs Street West, Auckland 1010, New Zealand
About Us:
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.
We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!
Our vision is to humanize artificial intelligence to better humanity.