Narrative Designer/Writer (contract, P/T)

Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
  • Assisting with the development of the narrative design, characters and overarching story of our unannounced title.
  • Writing dialogue and supporting narrative content with quick iteration.
  • Help the team to maintain the vision of the game.
  • Assisting the designer with integrating the narrative content into game systems.
  • Performing editing tasks as needed.

 
Requirements:
 
  • 2-3 years of experience as a writer/story developer, ideally in games.
  • Experience shipping at least one game title.
  • Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.
  • Excellent organisational skills and the ability to work to deadlines.
  • Excellent written and verbal communication skills.
  • Knowledge of successful narrative game IPs, as well as writing trends in the games space.
  • Knowledge of and passion for video games.
  • Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.

 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
  • your C.V./resume
  • links to your writing samples/portfolio
  • a cover letter
  • your hourly rates

 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences!
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Pay Tips 19-02-19

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