SENIOR TECHNICAL ARTIST

As a Senior Technical Artist you will be a key part of the team when it comes to solving technical issues to help enable the Art team to work efficiently and to a professional standard. Strong Maya, Unreal Engine and scripting knowledge are essential as you will be tasked with planning and executing the creation of in house tools and workflows.



This is a key role within the studio, and we are more than happy to help with immigration and relocation to New Zealand. If this role excites you and you think you’re the one for the job, then we’d love to hear from you!



Responsibilities:

Solve technical issues for the Art department,

Plan pipelines and workflows to enable art to be created efficiently and correctly.

Document and communicate tools and workflows to the Art team.

Solve technical issues both in engine and DCC applications to ensure the Art department can operate efficiently and the game runs smoothly.



Additional Requirements:

5+ years in game development.

3+ shipped titles.

Excellent communication and problem solving skills.

High level knowledge of Maya and Unreal Engine.

Understanding of procedural asset creation and Houdini a bonus.

In depth profiling knowledge for consoles and PC.



Send your CV and showreel/portfolio to Lar at [email protected]
 
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Pay Tips 23-02-19

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