883
views

Dinosaur Polo Club- an independent game development studio in New Zealand

CompaniesDinosaur Polo Club wrote the post • 0 comments • 883 views • 2019-02-19 07:26 • added this tag no more than 24h

Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 


 
Team images:
 

 
 

 


 
 
 

 
  view all
Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 



 
Team images:
 

 
 

 


 
 
 

 
 
658
views

an independent game development studio in New Zealand is looking for a producer

JobsDinosaur Polo Club wrote the post • 0 comments • 658 views • 2019-02-19 07:10 • added this tag no more than 24h

We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
Annual remuneration of NZ$70k-90k, depending on experience.Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.

Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
  view all
We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
  • Annual remuneration of NZ$70k-90k, depending on experience.
  • Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.


Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
 


538
views

Narrative Designer/Writer (contract, P/T)

Jobsstarcolt wrote the post • 0 comments • 538 views • 2019-02-19 06:46 • added this tag no more than 24h

Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
Assisting with the development of the narrative design, characters and overarching story of our unannounced title.Writing dialogue and supporting narrative content with quick iteration.Help the team to maintain the vision of the game.Assisting the designer with integrating the narrative content into game systems.Performing editing tasks as needed.
 
Requirements:
 
2-3 years of experience as a writer/story developer, ideally in games.Experience shipping at least one game title.Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.Excellent organisational skills and the ability to work to deadlines.Excellent written and verbal communication skills.Knowledge of successful narrative game IPs, as well as writing trends in the games space.Knowledge of and passion for video games.Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.
 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
your C.V./resumelinks to your writing samples/portfolioa cover letteryour hourly rates
 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences! view all
Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
  • Assisting with the development of the narrative design, characters and overarching story of our unannounced title.
  • Writing dialogue and supporting narrative content with quick iteration.
  • Help the team to maintain the vision of the game.
  • Assisting the designer with integrating the narrative content into game systems.
  • Performing editing tasks as needed.

 
Requirements:
 
  • 2-3 years of experience as a writer/story developer, ideally in games.
  • Experience shipping at least one game title.
  • Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.
  • Excellent organisational skills and the ability to work to deadlines.
  • Excellent written and verbal communication skills.
  • Knowledge of successful narrative game IPs, as well as writing trends in the games space.
  • Knowledge of and passion for video games.
  • Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.

 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
  • your C.V./resume
  • links to your writing samples/portfolio
  • a cover letter
  • your hourly rates

 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences!
888
views

What is the array_udiff_uassoc means in these codes

Reply

Questionszkarasu posted a question • 1 users followed • 0 replies • 888 views • 2019-02-18 22:11 • added this tag no more than 24h

605
views

Are you the Senior User Acquisition Manager we’re looking for?

Jobspikpok wrote the post • 0 comments • 605 views • 2019-02-18 13:18 • added this tag no more than 24h

PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


594
views

Game Data Analyst

Jobspikpok wrote the post • 0 comments • 594 views • 2019-02-18 13:13 • added this tag no more than 24h

PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 

 
 
  view all
PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 


 
 
 
687
views

PikPok is looking for a passionate Associate Producer to join our world beating mobile game dev team!

Jobspikpok wrote the post • 0 comments • 687 views • 2019-02-18 13:09 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 

 
 

  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 


 
 

 
574
views

Junior Media Buying Analyst

Full timepikpok wrote the post • 0 comments • 574 views • 2019-02-18 13:04 • added this tag no more than 24h

Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 

 
 
  view all
Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 


 
 
 
508
views

Are you the Senior UI Designer we’re looking for?

Jobspikpok wrote the post • 0 comments • 508 views • 2019-02-18 12:54 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


 
  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 



 
 
627
views

Senior Online Services Developer

Jobspikpok wrote the post • 0 comments • 627 views • 2019-02-18 12:46 • added this tag no more than 24h

Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


522
views

Are you the Senior Game Designer we’re looking for?

Jobspikpok wrote the post • 0 comments • 522 views • 2019-02-18 12:30 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain. Which brings us to you - we’re looking for a talented Senior Game Designer who knows how to motivate teams and help develop innovative designs. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with all disciplines. You love games!!! You have strong organisational skills. You’re a great communicator & team player and are able to grasp new concepts quickly. You have a deep understanding of and passion for F2P games. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations You will be a key force in driving the vision for our games, be pro-active in ensuring that our games meet industry best-practices in all areas, and above all are fun, fun, fun. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
Responsibilities 
 
● Work with a core team of product managers, programmers, artists and other game designers to create world-class, highly entertaining (and retaining) game titles.
 ● Drive and develop the design and vision for titles, within any required brief constraints and in conjunction with the rest of the game’s core team. 
● Work with our marketing, community and UA teams to understand the audience for the game.
 
● Work with the product manager and development team to plan, estimate and scope to ensure that the game is delivered on time, to budget and to highest possible quality - while maintaining design vision. 
● Work on all aspects of a game design (either solo, or with others as required): from initial concept, to structure & flow, to level design, monetisation and balancing. 
● At times, lead the work of other on-team designers, including assigning & delegating tasks and regular on-team 1on1s
 ● Work with our Analytics team to design and monitor pre and post release analytics for games. 
● Use analytic data, your industry knowledge and best-practices to develop strategies to improve appropriate KPI’s throughout the product’s life-cycle. 
● Pro-actively look to improve the gameplay experience at all phases of development, with the aim of increasing engagement and retention. 
● Work with the product manager to develop the forward-looking roadmap for the game. 
● Clearly communicate the game design to all parties, including 3rd parties and PikPok senior management, throughout development. Be an advocate for your game. 
● Clearly document the design (and any changes/iterations) at all stages. 
● Co-ordinate and liaise with relevant external parties such as clients, translation services and audio contractors as required.
 ● Actively research, and champion, industry best practice in all areas of game design and user experience. 
● Work with PikPok’s design director on expanding the skills & knowledge of the design team. 
● Meld to the needs of the team, filling other duties as required
 
Desired Skills & Experience 
 
● 4+ years game development experience.
● At least 1 completed/released game title on which you had significant design input 
● Excellent understanding of mobile and F2P game models, business models and the varying motivations that drive players to keep playing. 
● Good self management skills; great ability to work with others in a collaborative environment. 
● Expertise with Unity, Excel, Word and data visualisation tools. 
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain. Which brings us to you - we’re looking for a talented Senior Game Designer who knows how to motivate teams and help develop innovative designs. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with all disciplines. You love games!!! You have strong organisational skills. You’re a great communicator & team player and are able to grasp new concepts quickly. You have a deep understanding of and passion for F2P games. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations You will be a key force in driving the vision for our games, be pro-active in ensuring that our games meet industry best-practices in all areas, and above all are fun, fun, fun. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
Responsibilities 
 
● Work with a core team of product managers, programmers, artists and other game designers to create world-class, highly entertaining (and retaining) game titles.
 ● Drive and develop the design and vision for titles, within any required brief constraints and in conjunction with the rest of the game’s core team. 
● Work with our marketing, community and UA teams to understand the audience for the game.
 
● Work with the product manager and development team to plan, estimate and scope to ensure that the game is delivered on time, to budget and to highest possible quality - while maintaining design vision. 
● Work on all aspects of a game design (either solo, or with others as required): from initial concept, to structure & flow, to level design, monetisation and balancing. 
● At times, lead the work of other on-team designers, including assigning & delegating tasks and regular on-team 1on1s
 ● Work with our Analytics team to design and monitor pre and post release analytics for games. 
● Use analytic data, your industry knowledge and best-practices to develop strategies to improve appropriate KPI’s throughout the product’s life-cycle. 
● Pro-actively look to improve the gameplay experience at all phases of development, with the aim of increasing engagement and retention. 
● Work with the product manager to develop the forward-looking roadmap for the game. 
● Clearly communicate the game design to all parties, including 3rd parties and PikPok senior management, throughout development. Be an advocate for your game. 
● Clearly document the design (and any changes/iterations) at all stages. 
● Co-ordinate and liaise with relevant external parties such as clients, translation services and audio contractors as required.
 ● Actively research, and champion, industry best practice in all areas of game design and user experience. 
● Work with PikPok’s design director on expanding the skills & knowledge of the design team. 
● Meld to the needs of the team, filling other duties as required
 
Desired Skills & Experience 
 
● 4+ years game development experience.
● At least 1 completed/released game title on which you had significant design input 
● Excellent understanding of mobile and F2P game models, business models and the varying motivations that drive players to keep playing. 
● Good self management skills; great ability to work with others in a collaborative environment. 
● Expertise with Unity, Excel, Word and data visualisation tools. 
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


588
views

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks.

Jobsgrindinggear wrote the post • 0 comments • 588 views • 2019-02-18 12:20 • added this tag no more than 24h

Customer Support:

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks. 

This role involves: 
Moderating in-game chat and our forums.
Assisting customers via email and private messages.
You will need to:
Have exceptional communication skills.
Be highly organised and hard working
Have the ability to multitask and prioritise work when required
Have excellent computer and technical skills
Be seeking a long term position
Have previous Customer Service experience
Have extensive experience with Path of Exile and other online gamesYou must have your own transport. Please only apply if you currently live in Auckland.
Applicants for this position should have NZ residency or a valid NZ work visa.
 
CV to : [email protected]
About us:
 
Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy. view all
Customer Support:

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks. 

This role involves: 
Moderating in-game chat and our forums.
Assisting customers via email and private messages.
You will need to:
Have exceptional communication skills.
Be highly organised and hard working
Have the ability to multitask and prioritise work when required
Have excellent computer and technical skills
Be seeking a long term position
Have previous Customer Service experience
Have extensive experience with Path of Exile and other online gamesYou must have your own transport. Please only apply if you currently live in Auckland.
Applicants for this position should have NZ residency or a valid NZ work visa.
 
CV to : [email protected]
About us:
 
Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy.
480
views

Grinding Gear Games is looking for an effects artist to create evocative visual effects in the 'dark and gritty' Path of Exile.

Jobsgrindinggear wrote the post • 4 comments • 480 views • 2019-02-18 12:19 • added this tag no more than 24h

Visual Effects Artist:

Grinding Gear Games is looking for an effects artist to create evocative visual effects in the 'dark and gritty' Path of Exile. You will develop real-time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game. The ideal candidate has a firm grasp of color, texture, timing and impact as relates to FX and demonstrates an ability to sketch and storyboard to convey design ideas.

Requirements:

Experience with creating consistently 'dark and gritty' FX using Photoshop, Maya, and in-game FX systems.
Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects.
Self-motivation, excellent communications skills, and able to work within a team.
Positive attitude and able to receive and provide objective feedback.
Passion for creating 'dark and gritty' spells and microtransactions.
A passion for games
Bonus: Experience creating real-time, in-game VFX for a variety of platforms from desktop to mobile. Previous game production experience.

Portfolio, and/or reel demonstrating relevant artistic skills required. 
Must be willing to complete an art test if requested to do so.
Job Status: Full-Time 
Location: Henderson, Auckland
 
 

CV to : [email protected]

About us:

Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy.

  view all
Visual Effects Artist:

Grinding Gear Games is looking for an effects artist to create evocative visual effects in the 'dark and gritty' Path of Exile. You will develop real-time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game. The ideal candidate has a firm grasp of color, texture, timing and impact as relates to FX and demonstrates an ability to sketch and storyboard to convey design ideas.

Requirements:

Experience with creating consistently 'dark and gritty' FX using Photoshop, Maya, and in-game FX systems.
Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects.
Self-motivation, excellent communications skills, and able to work within a team.
Positive attitude and able to receive and provide objective feedback.
Passion for creating 'dark and gritty' spells and microtransactions.
A passion for games
Bonus: Experience creating real-time, in-game VFX for a variety of platforms from desktop to mobile. Previous game production experience.

Portfolio, and/or reel demonstrating relevant artistic skills required. 
Must be willing to complete an art test if requested to do so.
Job Status: Full-Time 
Location: Henderson, Auckland
 
 

CV to : [email protected]

About us:

Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy.

 
1033
views

ased in Henderson, West Auckland, Grinding Gear Games is searching for full-time Web Developer to help our current team.

Reply

Jobsgrindinggear posted a question • 1 users followed • 0 replies • 1033 views • 2019-02-18 12:18 • added this tag no more than 24h

595
views

Terrifying Human rights persecution is happening on Uyghurs minority in China.

Videosvensa wrote the post • 0 comments • 595 views • 2019-02-18 12:09 • added this tag no more than 24h

 
The real religion persecution in China, for sharing the real infos.
 
 
  view all
 
The real religion persecution in China, for sharing the real infos.
 
 
 


520
views

Product Marketing Director - B2B SaaS - Remote

JobsScheduleOnce wrote the post • 0 comments • 520 views • 2019-02-18 11:57 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 We are looking for a B2B product marketer who lives and breathes enterprise software to serve as our Product Marketing Director. You know what it takes to build a winning product and you’re capable of crafting the finest positioning, messaging and productization to support it. You are a strong believer in making the product sell itself and understand how to build the right ecosystem to support it.
 
Responsibilities:
The Director of Product Marketing will own:

Product strategy
Brand building
Messaging and positioning
Corporate website
Sales tools
Requirements:3-5+ years of experience in product marketing  in a medium-sized B2B SaaS company
Bachelor's degree, MBA/Masters - Preferred 
Exceptional interpersonal, oral and written communication abilities. Native English is a must
Strategic thinker with attention to detail
Highly independent and self-motivated
Strong analytical and problem-solving skills
Strong creativity and content creation skills

Employment details :
 
Full-time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 We are looking for a B2B product marketer who lives and breathes enterprise software to serve as our Product Marketing Director. You know what it takes to build a winning product and you’re capable of crafting the finest positioning, messaging and productization to support it. You are a strong believer in making the product sell itself and understand how to build the right ecosystem to support it.
 
Responsibilities:
The Director of Product Marketing will own:

Product strategy
Brand building
Messaging and positioning
Corporate website
Sales tools
Requirements:3-5+ years of experience in product marketing  in a medium-sized B2B SaaS company
Bachelor's degree, MBA/Masters - Preferred 
Exceptional interpersonal, oral and written communication abilities. Native English is a must
Strategic thinker with attention to detail
Highly independent and self-motivated
Strong analytical and problem-solving skills
Strong creativity and content creation skills

Employment details :
 
Full-time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats 
 
Contact us at [email protected]
575
views

Product Marketing Manager - Remote Dunedin , New Zealand

JobsScheduleOnce wrote the post • 1 comments • 575 views • 2019-02-18 11:56 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.

We are looking for a Product Marketing Manager to join our growing team. As a Product Marketing Manager, you will be responsible for clearly communicating the ‘why,’ ‘what’ and ‘when’ to the marketplace. You will be working closely with different departments, including the product, the development, and the UX/UI team. The product marketing manager will be reporting to the Head of Marketing.


Responsibilities:

Product messaging: Develop product positioning and messaging that differentiates the company’s distinctive competence & the product’s uniqueness
Product launch: Plan the launch of new products and releases and manage the cross-functional implementation of the plan
Lead funnel optimization: Create product marketing content such as landing pages, blogs, websites, and case studies that will increase new leads across industries and entry points
Market intelligence: Conduct market research and competitive benchmarking to arrive at viable concepts and to develop the core positioning and messaging for the product
Go to market campaigns: Develop the strategy and manage the marketing programs that drive demand for your products
Requirements:

One to seven years of experience in product marketing or product management (B2B software preferably). Design experience a plus!
Bachelor's degree in a related field. Masters/PhD- big advantage 
Exceptional interpersonal, oral and written communication abilities (native English is a MUST)
Strategic thinker with attention to detail
Highly independent and self-motivated
Effective at interacting with a wide range of audiences including sales and product management
Effective problem solver with strong business acumen, creativity, and analytical skills

Employment details:

Full time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.

We are looking for a Product Marketing Manager to join our growing team. As a Product Marketing Manager, you will be responsible for clearly communicating the ‘why,’ ‘what’ and ‘when’ to the marketplace. You will be working closely with different departments, including the product, the development, and the UX/UI team. The product marketing manager will be reporting to the Head of Marketing.


Responsibilities:

Product messaging: Develop product positioning and messaging that differentiates the company’s distinctive competence & the product’s uniqueness
Product launch: Plan the launch of new products and releases and manage the cross-functional implementation of the plan
Lead funnel optimization: Create product marketing content such as landing pages, blogs, websites, and case studies that will increase new leads across industries and entry points
Market intelligence: Conduct market research and competitive benchmarking to arrive at viable concepts and to develop the core positioning and messaging for the product
Go to market campaigns: Develop the strategy and manage the marketing programs that drive demand for your products
Requirements:

One to seven years of experience in product marketing or product management (B2B software preferably). Design experience a plus!
Bachelor's degree in a related field. Masters/PhD- big advantage 
Exceptional interpersonal, oral and written communication abilities (native English is a MUST)
Strategic thinker with attention to detail
Highly independent and self-motivated
Effective at interacting with a wide range of audiences including sales and product management
Effective problem solver with strong business acumen, creativity, and analytical skills

Employment details:

Full time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats
 
Contact us at [email protected]
531
views

Customer Success Manager - Remote Dunedin , New Zealand

JobsScheduleOnce wrote the post • 0 comments • 531 views • 2019-02-18 11:54 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted advisor to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available 5 days a week from 10:30 am to 7pm shift with Thursday and Sunday off.

Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level

Employment details:

Full time position
100% work from home in a virtual environment
 Shift: Early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri 

What we offer:
 
Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted advisor to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available 5 days a week from 10:30 am to 7pm shift with Thursday and Sunday off.

Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level

Employment details:

Full time position
100% work from home in a virtual environment
 Shift: Early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri 

What we offer:
 
Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
Contact us at [email protected]
586
views

Software Support Specialist- Remote Dunedin , New Zealand

JobsScheduleOnce wrote the post • 0 comments • 586 views • 2019-02-18 11:53 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team as a Software Support Specialist. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted adviser to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available to start in the early afternoon.
Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level
Employment details:

Full time position
100% work from home in a virtual environment
Shift: early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri
What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team as a Software Support Specialist. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted adviser to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available to start in the early afternoon.
Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level
Employment details:

Full time position
100% work from home in a virtual environment
Shift: early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri
What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
 
Contact us at [email protected]
618
views

Software engineer for iOS and/or Android[ Canterbury, Christchurch · Cofounder · $15k – $30k · 5.0% – 10.0%]

Jobsromerapp wrote the post • 0 comments • 618 views • 2019-02-18 11:31 • added this tag no more than 24h

Job Description

We are looking for a super passionate developer to come on board and join us as we continue to grow throughout NZ and into Australia and Asia.
 
About us:
 
We are an awesome startup based in Christchurch who have luckily partnered with Vodafone Xone. We have been experiencing some rapid growth recently and looking to grow our team, product and culture.
 
Email us: [email protected]

Call us: +64 3 925 9753 view all
Job Description

We are looking for a super passionate developer to come on board and join us as we continue to grow throughout NZ and into Australia and Asia.
 
About us:
 
We are an awesome startup based in Christchurch who have luckily partnered with Vodafone Xone. We have been experiencing some rapid growth recently and looking to grow our team, product and culture.
 
Email us: [email protected]

Call us: +64 3 925 9753
535
views

Marketing/Operations Leader Auckland · Full Time · $30k – $40k

Jobsvimba wrote the post • 0 comments • 535 views • 2019-02-18 11:27 • added this tag no more than 24h

Job Description

We are on the hunt for a Marketing & Operations team member to come and join our exciting Kiwi fintech startup in the cryptocurrency space.

Vimba is a venture-backed, non-custodial crypto platform, allowing everyday people to buy and save small amounts of Bitcoin and Ethereum with complete control. We are New Zealand’s longest running crypto platform.

We are looking for someone that has excellent writing skills, great marketing creativity and has a comprehensive understanding of cryptocurrency and startup history.

You need to be Auckland based, will be often working remotely and will have a lot of self-responsibility, among others, the responsibility of helping to design and strategize the launch of Vimba into international regions.

Responsibilities include:

Managing Digital Marketing

Forming strategic partnerships

Writing content and blogs

Community Building

Support

Transactional Operations

An ideal candidate will have at least a bachelor's degree and two years of full-time work experience.

The startup world is an exciting place to be a part of, no day is the same, each decision you make has tangible results on the company and you can carve out and define your own role as the startup grows. You will be joining a fun, sociable team and will also be given the opportunity to become vested with equity.

If you would like to apply please send a CV and a cover letter on why you want to join a startup to [email protected] view all
Job Description

We are on the hunt for a Marketing & Operations team member to come and join our exciting Kiwi fintech startup in the cryptocurrency space.

Vimba is a venture-backed, non-custodial crypto platform, allowing everyday people to buy and save small amounts of Bitcoin and Ethereum with complete control. We are New Zealand’s longest running crypto platform.

We are looking for someone that has excellent writing skills, great marketing creativity and has a comprehensive understanding of cryptocurrency and startup history.

You need to be Auckland based, will be often working remotely and will have a lot of self-responsibility, among others, the responsibility of helping to design and strategize the launch of Vimba into international regions.

Responsibilities include:

Managing Digital Marketing

Forming strategic partnerships

Writing content and blogs

Community Building

Support

Transactional Operations

An ideal candidate will have at least a bachelor's degree and two years of full-time work experience.

The startup world is an exciting place to be a part of, no day is the same, each decision you make has tangible results on the company and you can carve out and define your own role as the startup grows. You will be joining a fun, sociable team and will also be given the opportunity to become vested with equity.

If you would like to apply please send a CV and a cover letter on why you want to join a startup to [email protected]
531
views

Business Development Manager - New Zealand · Contract · $12k – $24k

Jobshalloguest wrote the post • 0 comments • 531 views • 2019-02-18 11:20 • added this tag no more than 24h

Job Description

Key Responsibilities: 
* End-to-end selling of B2B software products to customers in the Australia/New Zealand. 
* Generate leads, follow up by email/phone, give product demos and close sales.

Perks: 
* A comfortable work environment with an opportunity to be part of a growing company 
* Productive work atmosphere where you will have ample opportunities to learn and update your skills 
* Fixed salary plus attractive incentives
 
 
Who are we?
 
a mobile crm app for hotel owners.
 
Email: [email protected]
Phone: +91 9654100167 view all
Job Description

Key Responsibilities: 
* End-to-end selling of B2B software products to customers in the Australia/New Zealand. 
* Generate leads, follow up by email/phone, give product demos and close sales.

Perks: 
* A comfortable work environment with an opportunity to be part of a growing company 
* Productive work atmosphere where you will have ample opportunities to learn and update your skills 
* Fixed salary plus attractive incentives
 
 
Who are we?
 
a mobile crm app for hotel owners.
 
Email: [email protected]
Phone: +91 9654100167
501
views

Lead Backend Developer

Jobssoulmachines wrote the post • 0 comments • 501 views • 2019-02-18 11:14 • added this tag no more than 24h

Role overview:  

The Lead backend developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Soul Machines values our diverse, friendly development team. Our office is near the viaduct area, with lots of public transport options. We have pretty flexible hours, the opportunity for some work from home, and always put on a fancy Christmas party. 

Key Responsibilities:

Develop and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills: 
 
7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices in Node.js
Good Object Oriented design and unit testing experience.
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.

Desirable:

Good knowledge of the AWS platform.
Experience with containerization of services.
Experience with WebSockets and WebRTC.
Skill with a modern browser framework like Angular, Vue or React.
Linux server management and deployment skills.
Other programming languages, particularly C++, C#, Golang, Python.
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand
 
About us:
 
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.

We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!

Our vision is to humanize artificial intelligence to better humanity.
 
  view all
Role overview:  

The Lead backend developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Soul Machines values our diverse, friendly development team. Our office is near the viaduct area, with lots of public transport options. We have pretty flexible hours, the opportunity for some work from home, and always put on a fancy Christmas party. 

Key Responsibilities:

Develop and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills: 
 
7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices in Node.js
Good Object Oriented design and unit testing experience.
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.

Desirable:

Good knowledge of the AWS platform.
Experience with containerization of services.
Experience with WebSockets and WebRTC.
Skill with a modern browser framework like Angular, Vue or React.
Linux server management and deployment skills.
Other programming languages, particularly C++, C#, Golang, Python.
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand
 
About us:
 
Soul Machines™ is a ground-breaking high tech company of AI researchers, neuroscientists, psychologists, artists and innovative thinkers; re-imagining how we connect with machines.

We bring technology to life by creating incredibly life-like, emotionally responsive artificial humans with personality and character that allow machines to talk to us literally face-to-face!

Our vision is to humanize artificial intelligence to better humanity.
 
 


629
views

Senior Backend Developer

Jobssoulmachines wrote the post • 0 comments • 629 views • 2019-02-18 11:12 • added this tag no more than 24h

Role overview:  

The Senior backend developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Soul Machines values our diverse, friendly development team. Our office is near the viaduct area, with lots of public transport options. We have pretty flexible hours, the opportunity for some work from home, and always put on a fancy Christmas party. 

Key Responsibilities:

Develop and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills: 
7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices in Node.js
Good Object Oriented design and unit testing experience.
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.
 
 
Desirable:

Good knowledge of the AWS platform.
Experience with containerization of services.
Experience with WebSockets and WebRTC.
Skill with a modern browser framework like Angular, Vue or React.
Linux server management and deployment skills.
Other programming languages, particularly C++, C#, Golang, Python.
 
Any questions contact [email protected] view all
Role overview:  

The Senior backend developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Soul Machines values our diverse, friendly development team. Our office is near the viaduct area, with lots of public transport options. We have pretty flexible hours, the opportunity for some work from home, and always put on a fancy Christmas party. 

Key Responsibilities:

Develop and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills: 
7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices in Node.js
Good Object Oriented design and unit testing experience.
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.
 
 
Desirable:

Good knowledge of the AWS platform.
Experience with containerization of services.
Experience with WebSockets and WebRTC.
Skill with a modern browser framework like Angular, Vue or React.
Linux server management and deployment skills.
Other programming languages, particularly C++, C#, Golang, Python.
 
Any questions contact [email protected]
639
views

Senior Full Stack Developer at Soul Machines [Auckland - NZ]

Jobssoulmachines wrote the post • 0 comments • 639 views • 2019-02-18 11:10 • added this tag no more than 24h

Role overview:  

The Senior full stack developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in  all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Key Responsibilities:

Develop, and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills:  

7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices.
Good Object Oriented design and unit testing experience.
Strong web application (full stack) development skills, in either C#, Java or GO
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Sound Javascript skills, with some experience with modern browser frameworks like Angular 2, Vue or React
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.

Desirable:
 
Experience with Go
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand view all
Role overview:  

The Senior full stack developer will be responsible for the development of cutting-edge technology which meets best practice guidelines and result in solutions that exceed customer expectations and are delivered quickly, with minimal technical debt

You will contribute developments to the core product family and supporting tool infrastructure . We are looking for detail focused engineers with experience in  all major aspects of the software development lifecycle, from design through to unit testing and product maintenance. Good communications skills and a strong teamwork ethic are essential.

Key Responsibilities:

Develop, and deliver robust, well tested product features.
Contribute to the product design and feature estimation.
Contribute to product documentation and unit testing.

Essential skills:  

7+ years experience developing internet facing solutions and applications
Extensive experience implementing backend services / microservices.
Good Object Oriented design and unit testing experience.
Strong web application (full stack) development skills, in either C#, Java or GO
Experience implementing and using HTTP / REST API’s
Experience working with a variety of database technologies (SQL & NoSQL)
Sound Javascript skills, with some experience with modern browser frameworks like Angular 2, Vue or React
Excellent verbal and written communication, and ability to communicate with technical and non technical team members.

Desirable:
 
Experience with Go
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand
646
views

Junior Character Artist

Jobssoulmachines wrote the post • 0 comments • 646 views • 2019-02-18 11:09 • added this tag no more than 24h

Role overview:

This role is for a Senior CG Artist with experience working with high quality expressive faces. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create virtual avatars and anatomical models for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from reference and scan data.

Candidates will also be learning and developing new proprietary techniques.

Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Look Development
Supervising Junior Artists

Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Ability to supervise junior artists
Experience with various CG tools such as Zbrush and Mudbox.
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work
 
 
Desired skills:

Python / Mel Scripting
UI skills
Rendering and Shader experience
 
Any questions contact [email protected] view all
Role overview:

This role is for a Senior CG Artist with experience working with high quality expressive faces. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create virtual avatars and anatomical models for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from reference and scan data.

Candidates will also be learning and developing new proprietary techniques.

Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Look Development
Supervising Junior Artists

Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Ability to supervise junior artists
Experience with various CG tools such as Zbrush and Mudbox.
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work
 
 
Desired skills:

Python / Mel Scripting
UI skills
Rendering and Shader experience
 
Any questions contact [email protected]
522
views

Senior CG Artist | Characters Auckland - NZ

Jobssoulmachines wrote the post • 0 comments • 522 views • 2019-02-18 11:07 • added this tag no more than 24h

Role overview:

This role is for a Senior CG Artist with experience working with high quality expressive faces. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create virtual avatars and anatomical models for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from reference and scan data.

Candidates will also be learning and developing new proprietary techniques.

Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Look Development
Supervising Junior Artists
 
Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Ability to supervise junior artists
Experience with various CG tools such as Zbrush and Mudbox.
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work

Desired skills:

Python / Mel Scripting
UI skills
Rendering and Shader experience
 
 
Any questions contact [email protected] view all
Role overview:

This role is for a Senior CG Artist with experience working with high quality expressive faces. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create virtual avatars and anatomical models for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from reference and scan data.

Candidates will also be learning and developing new proprietary techniques.

Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Look Development
Supervising Junior Artists
 
Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Ability to supervise junior artists
Experience with various CG tools such as Zbrush and Mudbox.
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work

Desired skills:

Python / Mel Scripting
UI skills
Rendering and Shader experience
 
 
Any questions contact [email protected]
621
views

Senior Character Technical Director

Full timesoulmachines wrote the post • 0 comments • 621 views • 2019-02-18 11:05 • added this tag no more than 24h

This role is for a Senior Character Technical Director to support the creation of Soul Machines’ Digital Humans. We are looking for a candidate that has experience in building realistic digital characters for film and games.  Responsibilities will include developing character rigs, supporting runtime deliverables, shader support, and automating common tasks. Candidates will be deeply involved in developing new proprietary techniques for creating next generation digital characters for real-time environments.

Key Responsibilities:

Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and mentor the growth of junior artists
Development of character animation rigs and techniques
Support of artist tasks in managing runtime assets
Become well-versed in workflows and pipelines, identifying simplifications where possible.
Develop tools, scripts, plugins to streamline processes.
Aid in the development of new methods for developing digital characters

Essential skills: 
 
 
3-5+ Years with Maya
Focused experience in the creation of character animation rigs for games and/or film
Experience with pose based deformation systems
Python / Mel Scripting
Experience with Qt based UI development
Basic understanding of rendering and shaders
Knowledge of performance capture pipelines, processes and data manipulation
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Desire to explore and learn new techniques and approaches to solve problems
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to understand artist processes and provide constructive methods for improving workflows

Desired skills:

C++, C# programming experience
Maya plugin development
Facial Rigging Experience
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand view all
This role is for a Senior Character Technical Director to support the creation of Soul Machines’ Digital Humans. We are looking for a candidate that has experience in building realistic digital characters for film and games.  Responsibilities will include developing character rigs, supporting runtime deliverables, shader support, and automating common tasks. Candidates will be deeply involved in developing new proprietary techniques for creating next generation digital characters for real-time environments.

Key Responsibilities:

Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and mentor the growth of junior artists
Development of character animation rigs and techniques
Support of artist tasks in managing runtime assets
Become well-versed in workflows and pipelines, identifying simplifications where possible.
Develop tools, scripts, plugins to streamline processes.
Aid in the development of new methods for developing digital characters

Essential skills: 
 
 
3-5+ Years with Maya
Focused experience in the creation of character animation rigs for games and/or film
Experience with pose based deformation systems
Python / Mel Scripting
Experience with Qt based UI development
Basic understanding of rendering and shaders
Knowledge of performance capture pipelines, processes and data manipulation
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Desire to explore and learn new techniques and approaches to solve problems
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to understand artist processes and provide constructive methods for improving workflows

Desired skills:

C++, C# programming experience
Maya plugin development
Facial Rigging Experience
 
Any questions contact [email protected]
LOCATION:Level 1, 106 Customs Street West, Auckland 1010, New Zealand
593
views

Senior Technical Artist at Soul Machines

Jobssoulmachines wrote the post • 0 comments • 593 views • 2019-02-18 11:03 • added this tag no more than 24h

This role is for a Senior Technical Artist with experience working with high quality expressive digital characters. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create digital avatars for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create technically complex and accurate digital assets.  Candidates will also be learning and developing new proprietary techniques in character creation.
 
Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists

Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
 
Desired skills:

C# programming experience
Experience with application and UI development for artist tools
 
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
  view all
This role is for a Senior Technical Artist with experience working with high quality expressive digital characters. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create digital avatars for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create technically complex and accurate digital assets.  Candidates will also be learning and developing new proprietary techniques in character creation.
 
Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Help design and build the look, feel, and interactions of Soul Machines digital experiences
Drive and promote the highest quality of artistic and technical deliverables in the teams and projects they work on
Promote and foster growth of junior artists

Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Comfortable working in an R&D driven environment where methods, toolsets, and pipelines are works-in-progress and constantly evolving
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Experience with wide variety of various CG tools to perform texturing, rendering, compositing, and modeling tasks
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to work as part of a team and strive to a high standard and quality
Rendering and Shader experience
Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets
Python / Mel Scripting
 
Desired skills:

C# programming experience
Experience with application and UI development for artist tools
 
Any questions contact [email protected]
or apply online : https://www.soulmachines.com/w ... 92002
 
596
views

R & D Software Engineer

Jobssoulmachines wrote the post • 0 comments • 596 views • 2019-02-18 11:00 • added this tag no more than 24h

The role of the R&D Software Engineer will be the design and development of cutting-edge technology in the area of simulation, modelling and machine learning. The engineer will analyse current advancements in the field, identify areas of improvement, and design solutions for creating ground-breaking simulation and modelling systems. These areas include real-time and offline performance capture processing, the use of captured data to build models of general and movement and shapes, and the implementation of these models into client-facing software systems.
 
Key Responsibilities:

Design, develop, modify, and test software programs

2D/3D/4D capture of actors performing in single-person and dyadic interaction scenes
Process and analyse performance capture data to identify movement and shape patterns
Build various simulation and machine learning frameworks for modelling digital humans (avatars)

Develop software tools that aid in main project development

Development of pipeline software to improve speed and efficiency of processing
Visualisation software to aid in analysis of simulation and performance captures
Integration of tools into R&D software suite

Investigate novel work in current and related project fields

Researcher is expected stay current with the latest advancements in Simulation, Computer Vision, Machine Learning, and Neural Networks using peer-reviewed publications

Liaise with R&D team colleagues for efficient development of modular software

Development of modular programs requires the engineer to understand the parts being developed by R&D colleagues

Communicate with manager to understand current project's role in the larger system

Development of modular programs requires the engineer to understand their part in the larger system
 
 
Essential skills:  

Strong mathematical and problem solving skills
Experience in physical simulation and modelling techniques
Experience with software development environments such as Visual Studio or Xcode
Experience with the Software Development Life Cycle
Good verbal and written communication

Desired skills:

Ph.D. in Engineering Science, Bioengineering, Mechanical Engineering, Computer Science or similar disciplines
Understanding of libraries such as OpenCV, Eigen, Boost, Qt
3 years experience with C/C++, Python, and Matlab
Peer-reviewed publications in a relevant field
Experience with Maya, Blender, Unity, Adobe Creative Suite/Creative Cloud
 
Any questions contact [email protected]
Apply online: https://www.soulmachines.com/w ... 37002
 
  view all
The role of the R&D Software Engineer will be the design and development of cutting-edge technology in the area of simulation, modelling and machine learning. The engineer will analyse current advancements in the field, identify areas of improvement, and design solutions for creating ground-breaking simulation and modelling systems. These areas include real-time and offline performance capture processing, the use of captured data to build models of general and movement and shapes, and the implementation of these models into client-facing software systems.
 
Key Responsibilities:

Design, develop, modify, and test software programs

2D/3D/4D capture of actors performing in single-person and dyadic interaction scenes
Process and analyse performance capture data to identify movement and shape patterns
Build various simulation and machine learning frameworks for modelling digital humans (avatars)

Develop software tools that aid in main project development

Development of pipeline software to improve speed and efficiency of processing
Visualisation software to aid in analysis of simulation and performance captures
Integration of tools into R&D software suite

Investigate novel work in current and related project fields

Researcher is expected stay current with the latest advancements in Simulation, Computer Vision, Machine Learning, and Neural Networks using peer-reviewed publications

Liaise with R&D team colleagues for efficient development of modular software

Development of modular programs requires the engineer to understand the parts being developed by R&D colleagues

Communicate with manager to understand current project's role in the larger system

Development of modular programs requires the engineer to understand their part in the larger system
 
 
Essential skills:  

Strong mathematical and problem solving skills
Experience in physical simulation and modelling techniques
Experience with software development environments such as Visual Studio or Xcode
Experience with the Software Development Life Cycle
Good verbal and written communication

Desired skills:

Ph.D. in Engineering Science, Bioengineering, Mechanical Engineering, Computer Science or similar disciplines
Understanding of libraries such as OpenCV, Eigen, Boost, Qt
3 years experience with C/C++, Python, and Matlab
Peer-reviewed publications in a relevant field
Experience with Maya, Blender, Unity, Adobe Creative Suite/Creative Cloud
 
Any questions contact [email protected]
Apply online: https://www.soulmachines.com/w ... 37002