706
views

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department.

Full timeWeta Workshop wrote the post • 0 comments • 706 views • 2019-02-19 08:45 • added this tag no more than 24h

LOOK DEV SOFTWARE ENGINEER

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department. Our mission is to create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling. We also conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quality and efficiency of Look Development.

To be considered for this role you will have extensive software engineering expertise and a solid computer graphics R&D background.

Your responsibilities will include, but not be limited to:

Participating in code design and code reviews within the Look-Dev R&D department.
Implementing and testing new Look-Dev technology within a production pipeline.
Providing support for Look-Dev tools to hundreds of production users.


Required qualifications:

3+ years of solid C++ software development experience.
Good understanding of computer graphics techniques (linear algebra, material models, light transport algorithms, geometry processing tools, etc).
Ability to translate a paper or research idea into practical and efficient production code.
Ability to design, write, debug and share code within a team.
Great communications skills and English language fluency.
Ability to listen to and empathise with users.


Bonus requirements:

Previous experience in computer graphics research.
Previous experience in software engineering in the VFX industry.

Why join us?

Weta Digital is an industry-leading, award-winning visual effects and animation facility based in Wellington, New Zealand. We offer a flexible, creative, dynamic and supportive environment, and the opportunity to work with leading-edge technology. We are an equal-opportunity organisation who value diversity.

If this opportunity interests you, we’d love to see your application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
LOOK DEV SOFTWARE ENGINEER

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department. Our mission is to create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling. We also conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quality and efficiency of Look Development.

To be considered for this role you will have extensive software engineering expertise and a solid computer graphics R&D background.

Your responsibilities will include, but not be limited to:

Participating in code design and code reviews within the Look-Dev R&D department.
Implementing and testing new Look-Dev technology within a production pipeline.
Providing support for Look-Dev tools to hundreds of production users.


Required qualifications:

3+ years of solid C++ software development experience.
Good understanding of computer graphics techniques (linear algebra, material models, light transport algorithms, geometry processing tools, etc).
Ability to translate a paper or research idea into practical and efficient production code.
Ability to design, write, debug and share code within a team.
Great communications skills and English language fluency.
Ability to listen to and empathise with users.


Bonus requirements:

Previous experience in computer graphics research.
Previous experience in software engineering in the VFX industry.

Why join us?

Weta Digital is an industry-leading, award-winning visual effects and animation facility based in Wellington, New Zealand. We offer a flexible, creative, dynamic and supportive environment, and the opportunity to work with leading-edge technology. We are an equal-opportunity organisation who value diversity.

If this opportunity interests you, we’d love to see your application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
990
views

Weta Digital is seeking a Researcher to join our Simulation Department.

Reply

Full timeWeta Workshop posted a question • 2 users followed • 0 replies • 990 views • 2019-02-19 08:43 • added this tag no more than 24h

620
views

EFFECTS DEPARTMENT MANAGER

JobsWeta Workshop wrote the post • 0 comments • 620 views • 2019-02-19 08:41 • added this tag no more than 24h

Weta Digital is looking for an FX Department Manager. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is looking for an FX Department Manager. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
599
views

Weta Digital is looking for a Department Manager to join our team.

JobsWeta Workshop wrote the post • 0 comments • 599 views • 2019-02-19 08:38 • added this tag no more than 24h

Weta Digital is looking for a Department Manager to join our team. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is looking for a Department Manager to join our team. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
682
views

Weta Digital is currently looking for experienced environment modellers.

JobsWeta Workshop wrote the post • 0 comments • 682 views • 2019-02-19 08:36 • added this tag no more than 24h

ENVIRONMENT MODELLER

Weta Digital is currently looking for experienced environment modellers.

Please note - you must have at least 3 years feature film experience.

Summary

The Environment Modeller is responsible for the creation of the environment digital assets across all shows. Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models. The ability to create accurate models from 2d reference, previs, photogrammetry or scan data. The environment modeler will also be responsible for handing off models that meet the technical requirements for other departments within Weta such as FX, Shaders, DMP and Layout.

Additional Requirements:

An impressive reel showing a wide range of organic / environment models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience in managing complexity of Environment builds and associated asset inventory.
Experience with Mudbox or Z-Brush.
Photogrammetry processing.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
ENVIRONMENT MODELLER

Weta Digital is currently looking for experienced environment modellers.

Please note - you must have at least 3 years feature film experience.

Summary

The Environment Modeller is responsible for the creation of the environment digital assets across all shows. Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models. The ability to create accurate models from 2d reference, previs, photogrammetry or scan data. The environment modeler will also be responsible for handing off models that meet the technical requirements for other departments within Weta such as FX, Shaders, DMP and Layout.

Additional Requirements:

An impressive reel showing a wide range of organic / environment models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience in managing complexity of Environment builds and associated asset inventory.
Experience with Mudbox or Z-Brush.
Photogrammetry processing.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
634
views

Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.

Full timeWeta Workshop wrote the post • 0 comments • 634 views • 2019-02-19 08:35 • added this tag no more than 24h

The Models department is responsible for the creation of the digital assets across all shows. These tasks include ,character, digital double, organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, shot sculpting, fur, hair, costume creation using Marvelous Designer.

Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs, photogrammetry or scan data.

Additional Requirements:

An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience with Mudbox or Z-Brush.
Experience with Cyslice and UVlayout and good knowledge of UV workflow is a plus.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
Weta Studio Tours:
 
  view all
The Models department is responsible for the creation of the digital assets across all shows. These tasks include ,character, digital double, organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, shot sculpting, fur, hair, costume creation using Marvelous Designer.

Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs, photogrammetry or scan data.

Additional Requirements:

An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience with Mudbox or Z-Brush.
Experience with Cyslice and UVlayout and good knowledge of UV workflow is a plus.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
Weta Studio Tours:
 
 


1097
views

Facial Modeller Wellington - New Zealand

Reply

Full timeWeta Workshop posted a question • 1 users followed • 0 replies • 1097 views • 2019-02-19 08:32 • added this tag no more than 24h

662
views

Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills?

JobsWeta Workshop wrote the post • 0 comments • 662 views • 2019-02-19 08:30 • added this tag no more than 24h

Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills? Are you smart, passionate about software engineering, web applications, communication tools, new technologies and providing high quality solutions to happy customers?

You will be joining the Information Systems team who look after all Production tracking tools at Weta Digital which are mostly written in Python. These tools support the complex and exciting nature of the VFX pipeline whilst also providing a performant and intuitive experience for all of our users across the company. You will be joining a team of 14, 9 of the team are developers who are spread across 3 small functional teams.

We offer the opportunity to work with other talented software engineers providing industry-leading tools in the world of visual effects and film. You will work with passionate, dedicated visual effects artists and technicians in an award-winning company dedicated to innovation and excellence.

Your Role Responsibilities will include:

Developing, maintaining and ensuring reliability of services, APIs and web applications
Understanding and implementing solutions for internal customers

You will have the following Key Skills and Attributes:

Python - preferred but will consider other languages
Postgres, MySQL or similar enterprise level database server experience
Exceptional verbal and written communication skills
Experience with software provisioning tools (Ansible, Docker, Consul - or similar)
Experience debugging low-level issues (networking, file-system etc)
Experience with developing on Linux
Ability to work under pressure
An eye for detail
Open minded and inquisitive - enjoy discussion and reaching a decision at the same time as being able to look at technical decisions with a critical and discerning eye
A desire to learn/improve/keep up to date with the latest technology trends
An eagerness to improve things

You may have these Desirable Qualifications & Experience:

BS/MS or equivalent in Computer Science, Software Engineering, Information Engineering or equivalent
At least 2 years prior experience in a similar development role
Experience with NoSQL and full-text search databases (Redis, Elasticsearch, Solr)
Experience in collaborating with other technical teams and technical clients
Experience with Javascript (React, Backbone, jQuery)

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
  view all
Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills? Are you smart, passionate about software engineering, web applications, communication tools, new technologies and providing high quality solutions to happy customers?

You will be joining the Information Systems team who look after all Production tracking tools at Weta Digital which are mostly written in Python. These tools support the complex and exciting nature of the VFX pipeline whilst also providing a performant and intuitive experience for all of our users across the company. You will be joining a team of 14, 9 of the team are developers who are spread across 3 small functional teams.

We offer the opportunity to work with other talented software engineers providing industry-leading tools in the world of visual effects and film. You will work with passionate, dedicated visual effects artists and technicians in an award-winning company dedicated to innovation and excellence.

Your Role Responsibilities will include:

Developing, maintaining and ensuring reliability of services, APIs and web applications
Understanding and implementing solutions for internal customers

You will have the following Key Skills and Attributes:

Python - preferred but will consider other languages
Postgres, MySQL or similar enterprise level database server experience
Exceptional verbal and written communication skills
Experience with software provisioning tools (Ansible, Docker, Consul - or similar)
Experience debugging low-level issues (networking, file-system etc)
Experience with developing on Linux
Ability to work under pressure
An eye for detail
Open minded and inquisitive - enjoy discussion and reaching a decision at the same time as being able to look at technical decisions with a critical and discerning eye
A desire to learn/improve/keep up to date with the latest technology trends
An eagerness to improve things

You may have these Desirable Qualifications & Experience:

BS/MS or equivalent in Computer Science, Software Engineering, Information Engineering or equivalent
At least 2 years prior experience in a similar development role
Experience with NoSQL and full-text search databases (Redis, Elasticsearch, Solr)
Experience in collaborating with other technical teams and technical clients
Experience with Javascript (React, Backbone, jQuery)

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
 
678
views

Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group

JobsWeta Workshop wrote the post • 0 comments • 678 views • 2019-02-19 08:27 • added this tag no more than 24h

Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group. This position is within a team of software engineers and researchers that develop and support a large suite of proprietary tools for the simulation of visual effects like fire, water, plants, hair, cloth, muscles, etc.

Responsibilities:
Develop and deploy simulation software to artists in the Effects and Creature departments.Interact closely with artists to gather requirements, validate designs and resolve issues.Manage own workload by planning, tracking, and reporting on projects.Maintain a good awareness of departmental pipeline and identify areas of potential improvement.

Required qualifications:

Extensive experience with C++.
Experience with SDKs for Houdini, Maya or similar DCC.
Experience with foundational libraries like OpenGL, QT, TBB/OpenMP, MPI, and Boost.
Ability to work well in a team, solo and closely with artists.
Ability to multitask as required in a production environment.
Experience in implementing and supporting a wide variety of complex software systems.
Experience with UNIX / LINUX.
Good verbal and written communication skills.
3+ years of applicable experience in Computer Graphics or VFX
BS/MS or equivalent knowledge and experience in Computer Science or a related field.

If this sounds like you - please get in touch!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group. This position is within a team of software engineers and researchers that develop and support a large suite of proprietary tools for the simulation of visual effects like fire, water, plants, hair, cloth, muscles, etc.

Responsibilities:
  • Develop and deploy simulation software to artists in the Effects and Creature departments.
  • Interact closely with artists to gather requirements, validate designs and resolve issues.
  • Manage own workload by planning, tracking, and reporting on projects.
  • Maintain a good awareness of departmental pipeline and identify areas of potential improvement.


Required qualifications:

Extensive experience with C++.
Experience with SDKs for Houdini, Maya or similar DCC.
Experience with foundational libraries like OpenGL, QT, TBB/OpenMP, MPI, and Boost.
Ability to work well in a team, solo and closely with artists.
Ability to multitask as required in a production environment.
Experience in implementing and supporting a wide variety of complex software systems.
Experience with UNIX / LINUX.
Good verbal and written communication skills.
3+ years of applicable experience in Computer Graphics or VFX
BS/MS or equivalent knowledge and experience in Computer Science or a related field.

If this sounds like you - please get in touch!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
1031
views

FULL STACK WEB DEVELOPER Location: Wellington

Reply

JobsWeta Workshop posted a question • 1 users followed • 0 replies • 1031 views • 2019-02-19 08:19 • added this tag no more than 24h

677
views

Senior Project Manager Wellington, New Zealand

Full timeWeta Workshop wrote the post • 0 comments • 677 views • 2019-02-19 08:11 • added this tag no more than 24h

DESCRIPTION

Weta Workshop’s Location-Based Entertainment (LBE) division is looking for an experienced Senior Project Manager.

Your focus will be managing all facets of Weta Workshop’s LBE projects, from conception to completion. A nucleus of communication with a nose for leadership, you’ll be the main point of contact between Weta Workshop and its LBE clients, suppliers, and stakeholders, managing expectations and tracking progress across all aspects of the project. The devil’s in the details, deadlines, and deliverables – and that’s where you’re most comfortable, always one step ahead.

First-rate facilitator. Top-class communicator. You’ll plan. You’ll move. You’ll lead. You’ll groove. You’ll parse the puzzle pieces for our talented crew so that together, we can Get the Job Done. Ready for the challenge?

In a nutshell, you’ll be responsible for:
Overall project managementAccount management of key stakeholdersProvide project leadership and direction to the LBE teamBudget management

We’re looking for someone with:

Strong interpersonal and organisational skillsExcellent communication skillsThe ability to plan and manage projectsStrong critical–thinking and problem-solving skillsExcellent attention to detail

You’ll also have:
Project management experience – managing multiple projectsAccount management experienceExperience working on previous LBE projectsStrong commercial business acumen

Does this sound like you? If so, attach your CV and cover letter below.

Please note: You must already have in place the relevant visa for work in New Zealand.
 
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
  view all
DESCRIPTION

Weta Workshop’s Location-Based Entertainment (LBE) division is looking for an experienced Senior Project Manager.

Your focus will be managing all facets of Weta Workshop’s LBE projects, from conception to completion. A nucleus of communication with a nose for leadership, you’ll be the main point of contact between Weta Workshop and its LBE clients, suppliers, and stakeholders, managing expectations and tracking progress across all aspects of the project. The devil’s in the details, deadlines, and deliverables – and that’s where you’re most comfortable, always one step ahead.

First-rate facilitator. Top-class communicator. You’ll plan. You’ll move. You’ll lead. You’ll groove. You’ll parse the puzzle pieces for our talented crew so that together, we can Get the Job Done. Ready for the challenge?

In a nutshell, you’ll be responsible for:
  • Overall project management
  • Account management of key stakeholders
  • Provide project leadership and direction to the LBE team
  • Budget management


We’re looking for someone with:

  • Strong interpersonal and organisational skills
  • Excellent communication skills
  • The ability to plan and manage projects
  • Strong critical–thinking and problem-solving skills
  • Excellent attention to detail


You’ll also have:
  • Project management experience – managing multiple projects
  • Account management experience
  • Experience working on previous LBE projects
  • Strong commercial business acumen


Does this sound like you? If so, attach your CV and cover letter below.

Please note: You must already have in place the relevant visa for work in New Zealand.
 
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
 
887
views

Dinosaur Polo Club- an independent game development studio in New Zealand

CompaniesDinosaur Polo Club wrote the post • 0 comments • 887 views • 2019-02-19 07:26 • added this tag no more than 24h

Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 


 
Team images:
 

 
 

 


 
 
 

 
  view all
Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 



 
Team images:
 

 
 

 


 
 
 

 
 
664
views

an independent game development studio in New Zealand is looking for a producer

JobsDinosaur Polo Club wrote the post • 0 comments • 664 views • 2019-02-19 07:10 • added this tag no more than 24h

We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
Annual remuneration of NZ$70k-90k, depending on experience.Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.

Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
  view all
We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
  • Annual remuneration of NZ$70k-90k, depending on experience.
  • Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.


Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
 


541
views

Narrative Designer/Writer (contract, P/T)

Jobsstarcolt wrote the post • 0 comments • 541 views • 2019-02-19 06:46 • added this tag no more than 24h

Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
Assisting with the development of the narrative design, characters and overarching story of our unannounced title.Writing dialogue and supporting narrative content with quick iteration.Help the team to maintain the vision of the game.Assisting the designer with integrating the narrative content into game systems.Performing editing tasks as needed.
 
Requirements:
 
2-3 years of experience as a writer/story developer, ideally in games.Experience shipping at least one game title.Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.Excellent organisational skills and the ability to work to deadlines.Excellent written and verbal communication skills.Knowledge of successful narrative game IPs, as well as writing trends in the games space.Knowledge of and passion for video games.Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.
 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
your C.V./resumelinks to your writing samples/portfolioa cover letteryour hourly rates
 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences! view all
Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
  • Assisting with the development of the narrative design, characters and overarching story of our unannounced title.
  • Writing dialogue and supporting narrative content with quick iteration.
  • Help the team to maintain the vision of the game.
  • Assisting the designer with integrating the narrative content into game systems.
  • Performing editing tasks as needed.

 
Requirements:
 
  • 2-3 years of experience as a writer/story developer, ideally in games.
  • Experience shipping at least one game title.
  • Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.
  • Excellent organisational skills and the ability to work to deadlines.
  • Excellent written and verbal communication skills.
  • Knowledge of successful narrative game IPs, as well as writing trends in the games space.
  • Knowledge of and passion for video games.
  • Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.

 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
  • your C.V./resume
  • links to your writing samples/portfolio
  • a cover letter
  • your hourly rates

 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences!
892
views

What is the array_udiff_uassoc means in these codes

Reply

Questionszkarasu posted a question • 1 users followed • 0 replies • 892 views • 2019-02-18 22:11 • added this tag no more than 24h

609
views

Are you the Senior User Acquisition Manager we’re looking for?

Jobspikpok wrote the post • 0 comments • 609 views • 2019-02-18 13:18 • added this tag no more than 24h

PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


599
views

Game Data Analyst

Jobspikpok wrote the post • 0 comments • 599 views • 2019-02-18 13:13 • added this tag no more than 24h

PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 

 
 
  view all
PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 


 
 
 
690
views

PikPok is looking for a passionate Associate Producer to join our world beating mobile game dev team!

Jobspikpok wrote the post • 0 comments • 690 views • 2019-02-18 13:09 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 

 
 

  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 


 
 

 
579
views

Junior Media Buying Analyst

Full timepikpok wrote the post • 0 comments • 579 views • 2019-02-18 13:04 • added this tag no more than 24h

Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 

 
 
  view all
Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 


 
 
 
511
views

Are you the Senior UI Designer we’re looking for?

Jobspikpok wrote the post • 0 comments • 511 views • 2019-02-18 12:54 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


 
  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 



 
 
630
views

Senior Online Services Developer

Jobspikpok wrote the post • 0 comments • 630 views • 2019-02-18 12:46 • added this tag no more than 24h

Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


524
views

Are you the Senior Game Designer we’re looking for?

Jobspikpok wrote the post • 0 comments • 524 views • 2019-02-18 12:30 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain. Which brings us to you - we’re looking for a talented Senior Game Designer who knows how to motivate teams and help develop innovative designs. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with all disciplines. You love games!!! You have strong organisational skills. You’re a great communicator & team player and are able to grasp new concepts quickly. You have a deep understanding of and passion for F2P games. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations You will be a key force in driving the vision for our games, be pro-active in ensuring that our games meet industry best-practices in all areas, and above all are fun, fun, fun. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
Responsibilities 
 
● Work with a core team of product managers, programmers, artists and other game designers to create world-class, highly entertaining (and retaining) game titles.
 ● Drive and develop the design and vision for titles, within any required brief constraints and in conjunction with the rest of the game’s core team. 
● Work with our marketing, community and UA teams to understand the audience for the game.
 
● Work with the product manager and development team to plan, estimate and scope to ensure that the game is delivered on time, to budget and to highest possible quality - while maintaining design vision. 
● Work on all aspects of a game design (either solo, or with others as required): from initial concept, to structure & flow, to level design, monetisation and balancing. 
● At times, lead the work of other on-team designers, including assigning & delegating tasks and regular on-team 1on1s
 ● Work with our Analytics team to design and monitor pre and post release analytics for games. 
● Use analytic data, your industry knowledge and best-practices to develop strategies to improve appropriate KPI’s throughout the product’s life-cycle. 
● Pro-actively look to improve the gameplay experience at all phases of development, with the aim of increasing engagement and retention. 
● Work with the product manager to develop the forward-looking roadmap for the game. 
● Clearly communicate the game design to all parties, including 3rd parties and PikPok senior management, throughout development. Be an advocate for your game. 
● Clearly document the design (and any changes/iterations) at all stages. 
● Co-ordinate and liaise with relevant external parties such as clients, translation services and audio contractors as required.
 ● Actively research, and champion, industry best practice in all areas of game design and user experience. 
● Work with PikPok’s design director on expanding the skills & knowledge of the design team. 
● Meld to the needs of the team, filling other duties as required
 
Desired Skills & Experience 
 
● 4+ years game development experience.
● At least 1 completed/released game title on which you had significant design input 
● Excellent understanding of mobile and F2P game models, business models and the varying motivations that drive players to keep playing. 
● Good self management skills; great ability to work with others in a collaborative environment. 
● Expertise with Unity, Excel, Word and data visualisation tools. 
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain. Which brings us to you - we’re looking for a talented Senior Game Designer who knows how to motivate teams and help develop innovative designs. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with all disciplines. You love games!!! You have strong organisational skills. You’re a great communicator & team player and are able to grasp new concepts quickly. You have a deep understanding of and passion for F2P games. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations You will be a key force in driving the vision for our games, be pro-active in ensuring that our games meet industry best-practices in all areas, and above all are fun, fun, fun. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
Responsibilities 
 
● Work with a core team of product managers, programmers, artists and other game designers to create world-class, highly entertaining (and retaining) game titles.
 ● Drive and develop the design and vision for titles, within any required brief constraints and in conjunction with the rest of the game’s core team. 
● Work with our marketing, community and UA teams to understand the audience for the game.
 
● Work with the product manager and development team to plan, estimate and scope to ensure that the game is delivered on time, to budget and to highest possible quality - while maintaining design vision. 
● Work on all aspects of a game design (either solo, or with others as required): from initial concept, to structure & flow, to level design, monetisation and balancing. 
● At times, lead the work of other on-team designers, including assigning & delegating tasks and regular on-team 1on1s
 ● Work with our Analytics team to design and monitor pre and post release analytics for games. 
● Use analytic data, your industry knowledge and best-practices to develop strategies to improve appropriate KPI’s throughout the product’s life-cycle. 
● Pro-actively look to improve the gameplay experience at all phases of development, with the aim of increasing engagement and retention. 
● Work with the product manager to develop the forward-looking roadmap for the game. 
● Clearly communicate the game design to all parties, including 3rd parties and PikPok senior management, throughout development. Be an advocate for your game. 
● Clearly document the design (and any changes/iterations) at all stages. 
● Co-ordinate and liaise with relevant external parties such as clients, translation services and audio contractors as required.
 ● Actively research, and champion, industry best practice in all areas of game design and user experience. 
● Work with PikPok’s design director on expanding the skills & knowledge of the design team. 
● Meld to the needs of the team, filling other duties as required
 
Desired Skills & Experience 
 
● 4+ years game development experience.
● At least 1 completed/released game title on which you had significant design input 
● Excellent understanding of mobile and F2P game models, business models and the varying motivations that drive players to keep playing. 
● Good self management skills; great ability to work with others in a collaborative environment. 
● Expertise with Unity, Excel, Word and data visualisation tools. 
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


590
views

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks.

Jobsgrindinggear wrote the post • 0 comments • 590 views • 2019-02-18 12:20 • added this tag no more than 24h

Customer Support:

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks. 

This role involves: 
Moderating in-game chat and our forums.
Assisting customers via email and private messages.
You will need to:
Have exceptional communication skills.
Be highly organised and hard working
Have the ability to multitask and prioritise work when required
Have excellent computer and technical skills
Be seeking a long term position
Have previous Customer Service experience
Have extensive experience with Path of Exile and other online gamesYou must have your own transport. Please only apply if you currently live in Auckland.
Applicants for this position should have NZ residency or a valid NZ work visa.
 
CV to : [email protected]
About us:
 
Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy. view all
Customer Support:

Based in Henderson, West Auckland, Grinding Gear Games is searching for full-time Support Staff to handle a wide variety of customer service-related tasks. 

This role involves: 
Moderating in-game chat and our forums.
Assisting customers via email and private messages.
You will need to:
Have exceptional communication skills.
Be highly organised and hard working
Have the ability to multitask and prioritise work when required
Have excellent computer and technical skills
Be seeking a long term position
Have previous Customer Service experience
Have extensive experience with Path of Exile and other online gamesYou must have your own transport. Please only apply if you currently live in Auckland.
Applicants for this position should have NZ residency or a valid NZ work visa.
 
CV to : [email protected]
About us:
 
Grinding Gear Games was founded in November 2006 in Auckland, New Zealand. Its founding members come from various countries and have a selection of diverse backgrounds ranging from artificial intelligence and software security to industrial design to professional tournament game play.

We are currently developing Path of Exile, a competitive online action RPG. Much more information about this project is available at www.pathofexile.com

As veterans of various online role playing games, we understand what is required to make an addictive action RPG with visceral combat and a complex item economy.
1036
views

ased in Henderson, West Auckland, Grinding Gear Games is searching for full-time Web Developer to help our current team.

Reply

Jobsgrindinggear posted a question • 1 users followed • 0 replies • 1036 views • 2019-02-18 12:18 • added this tag no more than 24h

599
views

Terrifying Human rights persecution is happening on Uyghurs minority in China.

Videosvensa wrote the post • 0 comments • 599 views • 2019-02-18 12:09 • added this tag no more than 24h

 
The real religion persecution in China, for sharing the real infos.
 
 
  view all
 
The real religion persecution in China, for sharing the real infos.
 
 
 


523
views

Product Marketing Director - B2B SaaS - Remote

JobsScheduleOnce wrote the post • 0 comments • 523 views • 2019-02-18 11:57 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 We are looking for a B2B product marketer who lives and breathes enterprise software to serve as our Product Marketing Director. You know what it takes to build a winning product and you’re capable of crafting the finest positioning, messaging and productization to support it. You are a strong believer in making the product sell itself and understand how to build the right ecosystem to support it.
 
Responsibilities:
The Director of Product Marketing will own:

Product strategy
Brand building
Messaging and positioning
Corporate website
Sales tools
Requirements:3-5+ years of experience in product marketing  in a medium-sized B2B SaaS company
Bachelor's degree, MBA/Masters - Preferred 
Exceptional interpersonal, oral and written communication abilities. Native English is a must
Strategic thinker with attention to detail
Highly independent and self-motivated
Strong analytical and problem-solving skills
Strong creativity and content creation skills

Employment details :
 
Full-time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 We are looking for a B2B product marketer who lives and breathes enterprise software to serve as our Product Marketing Director. You know what it takes to build a winning product and you’re capable of crafting the finest positioning, messaging and productization to support it. You are a strong believer in making the product sell itself and understand how to build the right ecosystem to support it.
 
Responsibilities:
The Director of Product Marketing will own:

Product strategy
Brand building
Messaging and positioning
Corporate website
Sales tools
Requirements:3-5+ years of experience in product marketing  in a medium-sized B2B SaaS company
Bachelor's degree, MBA/Masters - Preferred 
Exceptional interpersonal, oral and written communication abilities. Native English is a must
Strategic thinker with attention to detail
Highly independent and self-motivated
Strong analytical and problem-solving skills
Strong creativity and content creation skills

Employment details :
 
Full-time position 
100% work from home in a virtual environment 
 Shift: 8:00 AM - 11:00 AM (3 hrs) +  
7:30 PM - 12:30 AM (5 hrs) or 5:00 PM - 1:00 AM (8 hrs) 
Work Week:  Mon- Fri 

What we offer:

Company provided laptop and headset
Opportunity to travel for the company bi-annual international retreats 
 
Contact us at [email protected]
534
views

Customer Success Manager - Remote Dunedin , New Zealand

JobsScheduleOnce wrote the post • 0 comments • 534 views • 2019-02-18 11:54 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted advisor to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available 5 days a week from 10:30 am to 7pm shift with Thursday and Sunday off.

Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level

Employment details:

Full time position
100% work from home in a virtual environment
 Shift: Early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri 

What we offer:
 
Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted advisor to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available 5 days a week from 10:30 am to 7pm shift with Thursday and Sunday off.

Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level

Employment details:

Full time position
100% work from home in a virtual environment
 Shift: Early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri 

What we offer:
 
Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
Contact us at [email protected]
590
views

Software Support Specialist- Remote Dunedin , New Zealand

JobsScheduleOnce wrote the post • 0 comments • 590 views • 2019-02-18 11:53 • added this tag no more than 24h

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team as a Software Support Specialist. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted adviser to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available to start in the early afternoon.
Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level
Employment details:

Full time position
100% work from home in a virtual environment
Shift: early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri
What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
 
Contact us at [email protected] view all

ScheduleOnce (www.scheduleonce.com) is an innovative and thriving software-as-a-service company that provides a feature-rich scheduling platform to businesses.

As a SaaS company, we operate virtually and globally. We see no reason to constrain ourselves to a physical office. A virtual operating model allows us to hire the best talent, no matter where they reside. It elevates the level of employee productivity and satisfaction, which correlates directly with our customers' satisfaction.
 
We are looking for a highly analytical individual with a demonstrated interest in technology to join our growing Customer Success team as a Software Support Specialist. This is a remote, entry level position which can be performed from anywhere in New Zealand. 

An ideal candidate should be a fast learner, an independent thinker, and one that complies with standards and maintains the highest levels of transparency. Working for us, you’ll have the opportunity to add new business and technical skills to your repertoire. As our company grows, so will your opportunities.

Responsibilities:

Answering phones and emails, providing support on a wide range of topics
Act as a trusted adviser to new and prospective customers
Review customer requirements to provide the most optimal solution for their organization
Troubleshoot technical issues and communicate back to the customer
Stay up-to-date by reading technical articles and receiving training for new features
Your usual schedule would consist of eight and a half hour shifts but more time may be required depending on daily circumstances. We are currently looking for individuals in New Zealand who are available to start in the early afternoon.
Requirements:

Completed some classes from a top university in a relevant field (mathematics, computer science, linguistics, IT, physics, biology, chemistry etc.)
0-3 years of Customer Success/Support experience (SaaS experience preferred)
Analytical mindset with ability to quickly recognize patterns  
Able to master new software and systems effortlessly and quickly
Superb writing and communication skills: accurate, focused, and detailed
Excellent at multitasking and highly productive
Strong interpersonal skills
Preferred:

Salesforce experience
Familiarity with web development languages (HTML, CSS, Javascript, etc.)
Technical writing and/or copywriting skills at an advanced level
Employment details:

Full time position
100% work from home in a virtual environment
Shift: early afternoon (start between 10am and 12pm/noon) Work Week: Mon - Fri
What we offer:

Paid vacation days
Paid sick days 
Company provided laptop and headset
Opportunity to travel for the company’s biannual international retreats 
 
 
Contact us at [email protected]
622
views

Software engineer for iOS and/or Android[ Canterbury, Christchurch · Cofounder · $15k – $30k · 5.0% – 10.0%]

Jobsromerapp wrote the post • 0 comments • 622 views • 2019-02-18 11:31 • added this tag no more than 24h

Job Description

We are looking for a super passionate developer to come on board and join us as we continue to grow throughout NZ and into Australia and Asia.
 
About us:
 
We are an awesome startup based in Christchurch who have luckily partnered with Vodafone Xone. We have been experiencing some rapid growth recently and looking to grow our team, product and culture.
 
Email us: [email protected]

Call us: +64 3 925 9753 view all
Job Description

We are looking for a super passionate developer to come on board and join us as we continue to grow throughout NZ and into Australia and Asia.
 
About us:
 
We are an awesome startup based in Christchurch who have luckily partnered with Vodafone Xone. We have been experiencing some rapid growth recently and looking to grow our team, product and culture.
 
Email us: [email protected]

Call us: +64 3 925 9753
539
views

Marketing/Operations Leader Auckland · Full Time · $30k – $40k

Jobsvimba wrote the post • 0 comments • 539 views • 2019-02-18 11:27 • added this tag no more than 24h

Job Description

We are on the hunt for a Marketing & Operations team member to come and join our exciting Kiwi fintech startup in the cryptocurrency space.

Vimba is a venture-backed, non-custodial crypto platform, allowing everyday people to buy and save small amounts of Bitcoin and Ethereum with complete control. We are New Zealand’s longest running crypto platform.

We are looking for someone that has excellent writing skills, great marketing creativity and has a comprehensive understanding of cryptocurrency and startup history.

You need to be Auckland based, will be often working remotely and will have a lot of self-responsibility, among others, the responsibility of helping to design and strategize the launch of Vimba into international regions.

Responsibilities include:

Managing Digital Marketing

Forming strategic partnerships

Writing content and blogs

Community Building

Support

Transactional Operations

An ideal candidate will have at least a bachelor's degree and two years of full-time work experience.

The startup world is an exciting place to be a part of, no day is the same, each decision you make has tangible results on the company and you can carve out and define your own role as the startup grows. You will be joining a fun, sociable team and will also be given the opportunity to become vested with equity.

If you would like to apply please send a CV and a cover letter on why you want to join a startup to [email protected] view all
Job Description

We are on the hunt for a Marketing & Operations team member to come and join our exciting Kiwi fintech startup in the cryptocurrency space.

Vimba is a venture-backed, non-custodial crypto platform, allowing everyday people to buy and save small amounts of Bitcoin and Ethereum with complete control. We are New Zealand’s longest running crypto platform.

We are looking for someone that has excellent writing skills, great marketing creativity and has a comprehensive understanding of cryptocurrency and startup history.

You need to be Auckland based, will be often working remotely and will have a lot of self-responsibility, among others, the responsibility of helping to design and strategize the launch of Vimba into international regions.

Responsibilities include:

Managing Digital Marketing

Forming strategic partnerships

Writing content and blogs

Community Building

Support

Transactional Operations

An ideal candidate will have at least a bachelor's degree and two years of full-time work experience.

The startup world is an exciting place to be a part of, no day is the same, each decision you make has tangible results on the company and you can carve out and define your own role as the startup grows. You will be joining a fun, sociable team and will also be given the opportunity to become vested with equity.

If you would like to apply please send a CV and a cover letter on why you want to join a startup to [email protected]