669
views

Senior C++ Developer Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 669 views • 2019-02-19 09:10 • added this tag no more than 24h

SENIOR C++ DEVELOPER

Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.

The idea applicant will have ...

5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies

Either of the below would be advantageous ...

Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini

If this sounds like you – we would LOVE to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
  view all
SENIOR C++ DEVELOPER

Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.

The idea applicant will have ...

5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies

Either of the below would be advantageous ...

Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini

If this sounds like you – we would LOVE to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
640
views

VFX Producer Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 640 views • 2019-02-19 09:08 • added this tag no more than 24h

We are currently taking VFX Producer expressions of interest for future opportunities in 2019.

Job Purpose: Responsible, alongside the VFX Supervisor, for strategising, implementing and managing targets and relationships specific to the VFX delivery of a feature film project. Responsible for managing project budget and overseeing the schedule and workflow of the Show Production team. This is a client facing role. Reports to the Executive Producer.

Needs to Do

Key Responsibilities:

Bidding / Client Liaison / Project Delivery

Ensure all VFX show deliverables are determined, built into the contracted schedule and delivered on time
Liaise directly with the client to ensure work is progressing as per contracted
schedule and manage all change orders
Generate payment and key milestone schedules
Manage client expectations

Budget


Manage the contracted VFX budget for a feature film project
Monitor overall Bid vs Actuals

Reports

Provide weekly cost and schedule reports to Executive VFX Producer and Head of Production

Tracking:

Track all turnovers, assets, shots, finals, editorial updates, marketing requests and change orders

Internal Communications & Reporting

Manage internal communication between the VFX Supervisors, Leads, Heads of
Departments and Show Production; and anticipate and communicate issues in order to resolve problems quickly
Maintain weekly internal client status reports

Scheduling / Resource Management:

Maintain oversight of Production Manager’s schedule according to the scope of VFX work required on the show
Ensure scheduled targets are being hit; and, if not, troubleshoot and resolve any scheduling conflicts, issues or delays
Forecast resource requirements with the VFX Production Manager, VFX Supervisor and Resource Manager to plan an effective and efficient approach to completing the show within contractually agreed deadlines.

Manage Show Production Team

Set up and maintain best-practice methodology typical of a television VFX pipeline; including client relations, internal communications, scheduling, budgeting, database maintenance, reporting and tracking.

Above and Beyond:

Positive, upbeat and professional
Pro-active and solution-orientated

Needs to know and have

Essential Skills:

Good flair for dealing with clients – knows the right tone and urgency without leading to misunderstandings
Highly organised and detail-oriented; with first-class time/project management skills
Excellent written and verbal communication skills
The ability to remain calm and confident in a fast-paced environment
Capable of motivating and leading teams on various projects with confidence and clarity
Lateral thinking skills
Proficient in production database tools e.g. Shotgun

Essential Experience:

Proven experience with VFX workflows, pipelines and turnarounds
A minimum of 2 years of experience at a VFX Line Producer level or in a similar senior production role at a VFX facility
An in-depth understanding of live-action and CG based VFX workflows, pipeline and schedule
Proven track record of client-facing project management and scheduling
Responsible for the efficient running of a show through all departments within budget and to contracted deadlines.

Needs to:

Bid the Show
Forecast resources for the show using inhouse Forecasting Tools.
Schedule & plan resource requirements with the Executive VFX Producer, VFX Supervisor & Head of Production
Provide weekly cost and schedule reports to Executive VFX Producer and Head of Production
Ensure the VFX team understands the goals and deadlines for assets, shots, sequences and any R&D projects required.
Ensure scheduled targets are being met by troubleshooting and resolving any scheduling conflicts, issues or delays.
Track turnovers and ensure we are tracking to contract and budget.
Track editorial updates & changes ensuring the production database is current and aligned with change orders.
Track client change orders and ensure the VFX team are aware of budget changes approved to progress.
Ensure the production team is running efficiently by attending reviews, rounds & meetings.
Arrange and/or attend senior VFX Supervisor reviews & Director reviews.
Ensure artist schedules are being managed efficiently.
Approve requested overtime as necessary. Ensure the Production team are managing the amount of overtime pre-approved.
Approve artist timesheets and leave

Requirements are:

A minimum of 5 years experience as a Producer in Feature Film VFX.
Proven experience successfully Producing large projects within a facility.
Onset experience preferred.
Excellent knowledge of database systems (preferably Filemaker), Excel & Word.
Proven experience managing artists and working with clients.
Organized and methodical in approach to work.
Clear planning with artists, supervisors & clients.
Capable of motivating and leading teams with enthusiasm.
Able to troubleshoot & solve problems.
Calm and personable under pressure and when working to tight deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
We are currently taking VFX Producer expressions of interest for future opportunities in 2019.

Job Purpose: Responsible, alongside the VFX Supervisor, for strategising, implementing and managing targets and relationships specific to the VFX delivery of a feature film project. Responsible for managing project budget and overseeing the schedule and workflow of the Show Production team. This is a client facing role. Reports to the Executive Producer.

Needs to Do

Key Responsibilities:

Bidding / Client Liaison / Project Delivery

Ensure all VFX show deliverables are determined, built into the contracted schedule and delivered on time
Liaise directly with the client to ensure work is progressing as per contracted
schedule and manage all change orders
Generate payment and key milestone schedules
Manage client expectations

Budget


Manage the contracted VFX budget for a feature film project
Monitor overall Bid vs Actuals

Reports

Provide weekly cost and schedule reports to Executive VFX Producer and Head of Production

Tracking:

Track all turnovers, assets, shots, finals, editorial updates, marketing requests and change orders

Internal Communications & Reporting

Manage internal communication between the VFX Supervisors, Leads, Heads of
Departments and Show Production; and anticipate and communicate issues in order to resolve problems quickly
Maintain weekly internal client status reports

Scheduling / Resource Management:

Maintain oversight of Production Manager’s schedule according to the scope of VFX work required on the show
Ensure scheduled targets are being hit; and, if not, troubleshoot and resolve any scheduling conflicts, issues or delays
Forecast resource requirements with the VFX Production Manager, VFX Supervisor and Resource Manager to plan an effective and efficient approach to completing the show within contractually agreed deadlines.

Manage Show Production Team

Set up and maintain best-practice methodology typical of a television VFX pipeline; including client relations, internal communications, scheduling, budgeting, database maintenance, reporting and tracking.

Above and Beyond:

Positive, upbeat and professional
Pro-active and solution-orientated

Needs to know and have

Essential Skills:

Good flair for dealing with clients – knows the right tone and urgency without leading to misunderstandings
Highly organised and detail-oriented; with first-class time/project management skills
Excellent written and verbal communication skills
The ability to remain calm and confident in a fast-paced environment
Capable of motivating and leading teams on various projects with confidence and clarity
Lateral thinking skills
Proficient in production database tools e.g. Shotgun

Essential Experience:

Proven experience with VFX workflows, pipelines and turnarounds
A minimum of 2 years of experience at a VFX Line Producer level or in a similar senior production role at a VFX facility
An in-depth understanding of live-action and CG based VFX workflows, pipeline and schedule
Proven track record of client-facing project management and scheduling
Responsible for the efficient running of a show through all departments within budget and to contracted deadlines.

Needs to:

Bid the Show
Forecast resources for the show using inhouse Forecasting Tools.
Schedule & plan resource requirements with the Executive VFX Producer, VFX Supervisor & Head of Production
Provide weekly cost and schedule reports to Executive VFX Producer and Head of Production
Ensure the VFX team understands the goals and deadlines for assets, shots, sequences and any R&D projects required.
Ensure scheduled targets are being met by troubleshooting and resolving any scheduling conflicts, issues or delays.
Track turnovers and ensure we are tracking to contract and budget.
Track editorial updates & changes ensuring the production database is current and aligned with change orders.
Track client change orders and ensure the VFX team are aware of budget changes approved to progress.
Ensure the production team is running efficiently by attending reviews, rounds & meetings.
Arrange and/or attend senior VFX Supervisor reviews & Director reviews.
Ensure artist schedules are being managed efficiently.
Approve requested overtime as necessary. Ensure the Production team are managing the amount of overtime pre-approved.
Approve artist timesheets and leave

Requirements are:

A minimum of 5 years experience as a Producer in Feature Film VFX.
Proven experience successfully Producing large projects within a facility.
Onset experience preferred.
Excellent knowledge of database systems (preferably Filemaker), Excel & Word.
Proven experience managing artists and working with clients.
Organized and methodical in approach to work.
Clear planning with artists, supervisors & clients.
Capable of motivating and leading teams with enthusiasm.
Able to troubleshoot & solve problems.
Calm and personable under pressure and when working to tight deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
673
views

Look-Dev Pipeline Developer Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 673 views • 2019-02-19 09:03 • added this tag no more than 24h

Weta Digital is seeking a Pipeline Developer to join the Look-Dev R&D department.

Our mission:

To create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling
Conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quatlity and efficiency of Look Development.

The ideal candidate will have extensive pipeline engineering experience within a production environment, as well as software engineering expertise. Internship and junior positions are also available for this role.

Responsibilities:

Participate in code design and code reviews within the Look-Dev R&D department.
Integrate and test new Look-Dev technology within a production pipeline.
Provide support for Look-Dev tools to hundreds of production users.

Required Qualifications:

3+ years experience with Python, Qt and PyQt/PySide.
Experience with programming against database interfaces and domain APIs.
Good understanding of modern programming techniques and tools.
Good problem solving skills.
Ability to write practical and efficient production code.
Ability to design, write, document, test, debug and share code within a team.
Good communications skills and English language fluency.
Comfortable talking to users and developers and understanding feature requests.

Desirable Qualifications:

Experience with C/C++ programming.
Experience with Maya scripting and programming.
Masters-level degree in Computer Science or equivalent.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand view all
Weta Digital is seeking a Pipeline Developer to join the Look-Dev R&D department.

Our mission:

To create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling
Conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quatlity and efficiency of Look Development.

The ideal candidate will have extensive pipeline engineering experience within a production environment, as well as software engineering expertise. Internship and junior positions are also available for this role.

Responsibilities:

Participate in code design and code reviews within the Look-Dev R&D department.
Integrate and test new Look-Dev technology within a production pipeline.
Provide support for Look-Dev tools to hundreds of production users.

Required Qualifications:

3+ years experience with Python, Qt and PyQt/PySide.
Experience with programming against database interfaces and domain APIs.
Good understanding of modern programming techniques and tools.
Good problem solving skills.
Ability to write practical and efficient production code.
Ability to design, write, document, test, debug and share code within a team.
Good communications skills and English language fluency.
Comfortable talking to users and developers and understanding feature requests.

Desirable Qualifications:

Experience with C/C++ programming.
Experience with Maya scripting and programming.
Masters-level degree in Computer Science or equivalent.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
610
views

Senior Research Scientist, Computer Vision and Machine Learning Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 610 views • 2019-02-19 09:02 • added this tag no more than 24h

Weta’s Technology and Research group is the innovation engine of Weta Digital. All large scale projects of the studio are powered by tools invented and developed by the group, and it is well-known how leadership in both the technology and research spaces is a key strategic objective for Weta Digital.

Weta Digital is looking for an experienced, visionary senior research scientist to help guide research and implementation of tools based on computer vision and machine learning (CVML) across our technology and research departments.

As part of our senior technology and research group, you will lead our research in the CVML space and lead a team of developers delivering high quality software in fast paced, challenging and creative environment.

Responsibilities

Lead research into CVML-based tools and applications across the studio, in fields such as image synthesis, denoising, computer vision, motion analysis and synthesis as well as large scale data discovery, mining and analysis
Be a key advisor in setting the direction for Weta’s strategy in the CVML space, in collaboration with the Senior Head of Technology and Research to align with the studio’s wider goals
Work closely with the heads of our technology and research departments to share insight into mutually beneficial opportunities for new solutions, exercising a high level of creative thinking for leveraging CVML to build new, improved tools for the VFX process
Collaborate with developers to design and ship applications and plugins to enhance the quality of the work of Weta’s artists, improve their focus on the task at hand and empowering them to achieve new levels of excellence in their field, by means of a pleasant, forceful personality and a charismatic communication style
Seek and maintain long-term collaborations with leading research institution around the world, fostering a climate of collaboration between the industry and academia
Stay up-to-date and contribute to the applied research in the CVML space, spanning both the theoretical and implementation sides. Apply new technologies in the development and enhancement of our products and processes, and develop a vision for new possibilities. Continuously raise the effectiveness of the team building skill and trust both inside and around it

Required skills and experience

The ideal candidate will have a number of publications in the field, corresponding to observable improvements in tooling similar to Weta’s areas of interest, such as image synthesis, denoising, computer vision, motion analysis and synthesis, data analysis and discovery. The ability to illustrate a vision and a complex set of ideas in a manner appropriate to the present audience will be a crucial asset to the successful candidate.

The candidate will also be able to demonstrate skill in leadership and mentoring roles, ideally involving teams of researcher and engineers or various degrees of seniority as well as project managers and interfacing with testing teams.

Another crucial asset to the successful applicant will be an ability to illustrate best practices of use of the proposed tools to artists and technical directors with a rich diversity of backgrounds, enhancing their understanding of the new possibilities offered by the proposed technology and stimulating a fruitful exchange of ideas with the target user base.

The candidate will also be able to demonstrate a high degree of competence in multi-threaded C++ development on Linux and its associate toolchain, as well as common libraries for CVML applications. It is understood the successful applicant may also be versant in other languages common in this space, such as Java, python or R and the associated library packages

Additional desirable skills

Image synthesis and rendering
Animation
Physically based simulation
Design of effective user interfaces, workflows and interaction stories for new tasks
Requirement gathering and an ability to elicit expression of stated as well as latent needs from the target users
Experience with real-time environments, high performance computing and GPU programming
Experience working in a professional development team, including collaborations with project managers, tracking tooling such as Jira, regular reporting on progress and similar
Familiarity with Linux-based environments
Familiarity with common VFX pipeline tools such as Nuke or Maya and in general the VFX process

Qualifications and requirements

PhD or Master’s degree and proven track record of excellence in research
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR, ECCV/ICCV, SIGGRAPH, NIPS
Demonstrated software engineer experience via an internship, previous work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
Willing to work in Wellington, New Zealand Weta’s Technology and Research group is the innovation engine of Weta Digital. All large scale projects of the studio are powered by tools invented and developed by the group, and it is well-known how leadership in both the technology and research spaces is a key strategic objective for Weta Digital.

Weta Digital is looking for an experienced, visionary senior research scientist to help guide research and implementation of tools based on computer vision and machine learning (CVML) across our technology and research departments.

As part of our senior technology and research group, you will lead our research in the CVML space and lead a team of developers delivering high quality software in fast paced, challenging and creative environment.

Responsibilities

Lead research into CVML-based tools and applications across the studio, in fields such as image synthesis, denoising, computer vision, motion analysis and synthesis as well as large scale data discovery, mining and analysis
Be a key advisor in setting the direction for Weta’s strategy in the CVML space, in collaboration with the Senior Head of Technology and Research to align with the studio’s wider goals
Work closely with the heads of our technology and research departments to share insight into mutually beneficial opportunities for new solutions, exercising a high level of creative thinking for leveraging CVML to build new, improved tools for the VFX process
Collaborate with developers to design and ship applications and plugins to enhance the quality of the work of Weta’s artists, improve their focus on the task at hand and empowering them to achieve new levels of excellence in their field, by means of a pleasant, forceful personality and a charismatic communication style
Seek and maintain long-term collaborations with leading research institution around the world, fostering a climate of collaboration between the industry and academia
Stay up-to-date and contribute to the applied research in the CVML space, spanning both the theoretical and implementation sides. Apply new technologies in the development and enhancement of our products and processes, and develop a vision for new possibilities. Continuously raise the effectiveness of the team building skill and trust both inside and around it

Required skills and experience

The ideal candidate will have a number of publications in the field, corresponding to observable improvements in tooling similar to Weta’s areas of interest, such as image synthesis, denoising, computer vision, motion analysis and synthesis, data analysis and discovery. The ability to illustrate a vision and a complex set of ideas in a manner appropriate to the present audience will be a crucial asset to the successful candidate.

The candidate will also be able to demonstrate skill in leadership and mentoring roles, ideally involving teams of researcher and engineers or various degrees of seniority as well as project managers and interfacing with testing teams.

Another crucial asset to the successful applicant will be an ability to illustrate best practices of use of the proposed tools to artists and technical directors with a rich diversity of backgrounds, enhancing their understanding of the new possibilities offered by the proposed technology and stimulating a fruitful exchange of ideas with the target user base.

The candidate will also be able to demonstrate a high degree of competence in multi-threaded C++ development on Linux and its associate toolchain, as well as common libraries for CVML applications. It is understood the successful applicant may also be versant in other languages common in this space, such as Java, python or R and the associated library packages

Additional desirable skills

Image synthesis and rendering
Animation
Physically based simulation
Design of effective user interfaces, workflows and interaction stories for new tasks
Requirement gathering and an ability to elicit expression of stated as well as latent needs from the target users
Experience with real-time environments, high performance computing and GPU programming
Experience working in a professional development team, including collaborations with project managers, tracking tooling such as Jira, regular reporting on progress and similar
Familiarity with Linux-based environments
Familiarity with common VFX pipeline tools such as Nuke or Maya and in general the VFX process

Qualifications and requirements

PhD or Master’s degree and proven track record of excellence in research
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR, ECCV/ICCV, SIGGRAPH, NIPS
Demonstrated software engineer experience via an internship, previous work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
Willing to work in Wellington, New Zealand

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta’s Technology and Research group is the innovation engine of Weta Digital. All large scale projects of the studio are powered by tools invented and developed by the group, and it is well-known how leadership in both the technology and research spaces is a key strategic objective for Weta Digital.

Weta Digital is looking for an experienced, visionary senior research scientist to help guide research and implementation of tools based on computer vision and machine learning (CVML) across our technology and research departments.

As part of our senior technology and research group, you will lead our research in the CVML space and lead a team of developers delivering high quality software in fast paced, challenging and creative environment.

Responsibilities

Lead research into CVML-based tools and applications across the studio, in fields such as image synthesis, denoising, computer vision, motion analysis and synthesis as well as large scale data discovery, mining and analysis
Be a key advisor in setting the direction for Weta’s strategy in the CVML space, in collaboration with the Senior Head of Technology and Research to align with the studio’s wider goals
Work closely with the heads of our technology and research departments to share insight into mutually beneficial opportunities for new solutions, exercising a high level of creative thinking for leveraging CVML to build new, improved tools for the VFX process
Collaborate with developers to design and ship applications and plugins to enhance the quality of the work of Weta’s artists, improve their focus on the task at hand and empowering them to achieve new levels of excellence in their field, by means of a pleasant, forceful personality and a charismatic communication style
Seek and maintain long-term collaborations with leading research institution around the world, fostering a climate of collaboration between the industry and academia
Stay up-to-date and contribute to the applied research in the CVML space, spanning both the theoretical and implementation sides. Apply new technologies in the development and enhancement of our products and processes, and develop a vision for new possibilities. Continuously raise the effectiveness of the team building skill and trust both inside and around it

Required skills and experience

The ideal candidate will have a number of publications in the field, corresponding to observable improvements in tooling similar to Weta’s areas of interest, such as image synthesis, denoising, computer vision, motion analysis and synthesis, data analysis and discovery. The ability to illustrate a vision and a complex set of ideas in a manner appropriate to the present audience will be a crucial asset to the successful candidate.

The candidate will also be able to demonstrate skill in leadership and mentoring roles, ideally involving teams of researcher and engineers or various degrees of seniority as well as project managers and interfacing with testing teams.

Another crucial asset to the successful applicant will be an ability to illustrate best practices of use of the proposed tools to artists and technical directors with a rich diversity of backgrounds, enhancing their understanding of the new possibilities offered by the proposed technology and stimulating a fruitful exchange of ideas with the target user base.

The candidate will also be able to demonstrate a high degree of competence in multi-threaded C++ development on Linux and its associate toolchain, as well as common libraries for CVML applications. It is understood the successful applicant may also be versant in other languages common in this space, such as Java, python or R and the associated library packages

Additional desirable skills

Image synthesis and rendering
Animation
Physically based simulation
Design of effective user interfaces, workflows and interaction stories for new tasks
Requirement gathering and an ability to elicit expression of stated as well as latent needs from the target users
Experience with real-time environments, high performance computing and GPU programming
Experience working in a professional development team, including collaborations with project managers, tracking tooling such as Jira, regular reporting on progress and similar
Familiarity with Linux-based environments
Familiarity with common VFX pipeline tools such as Nuke or Maya and in general the VFX process

Qualifications and requirements

PhD or Master’s degree and proven track record of excellence in research
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR, ECCV/ICCV, SIGGRAPH, NIPS
Demonstrated software engineer experience via an internship, previous work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
Willing to work in Wellington, New Zealand Weta’s Technology and Research group is the innovation engine of Weta Digital. All large scale projects of the studio are powered by tools invented and developed by the group, and it is well-known how leadership in both the technology and research spaces is a key strategic objective for Weta Digital.

Weta Digital is looking for an experienced, visionary senior research scientist to help guide research and implementation of tools based on computer vision and machine learning (CVML) across our technology and research departments.

As part of our senior technology and research group, you will lead our research in the CVML space and lead a team of developers delivering high quality software in fast paced, challenging and creative environment.

Responsibilities

Lead research into CVML-based tools and applications across the studio, in fields such as image synthesis, denoising, computer vision, motion analysis and synthesis as well as large scale data discovery, mining and analysis
Be a key advisor in setting the direction for Weta’s strategy in the CVML space, in collaboration with the Senior Head of Technology and Research to align with the studio’s wider goals
Work closely with the heads of our technology and research departments to share insight into mutually beneficial opportunities for new solutions, exercising a high level of creative thinking for leveraging CVML to build new, improved tools for the VFX process
Collaborate with developers to design and ship applications and plugins to enhance the quality of the work of Weta’s artists, improve their focus on the task at hand and empowering them to achieve new levels of excellence in their field, by means of a pleasant, forceful personality and a charismatic communication style
Seek and maintain long-term collaborations with leading research institution around the world, fostering a climate of collaboration between the industry and academia
Stay up-to-date and contribute to the applied research in the CVML space, spanning both the theoretical and implementation sides. Apply new technologies in the development and enhancement of our products and processes, and develop a vision for new possibilities. Continuously raise the effectiveness of the team building skill and trust both inside and around it

Required skills and experience

The ideal candidate will have a number of publications in the field, corresponding to observable improvements in tooling similar to Weta’s areas of interest, such as image synthesis, denoising, computer vision, motion analysis and synthesis, data analysis and discovery. The ability to illustrate a vision and a complex set of ideas in a manner appropriate to the present audience will be a crucial asset to the successful candidate.

The candidate will also be able to demonstrate skill in leadership and mentoring roles, ideally involving teams of researcher and engineers or various degrees of seniority as well as project managers and interfacing with testing teams.

Another crucial asset to the successful applicant will be an ability to illustrate best practices of use of the proposed tools to artists and technical directors with a rich diversity of backgrounds, enhancing their understanding of the new possibilities offered by the proposed technology and stimulating a fruitful exchange of ideas with the target user base.

The candidate will also be able to demonstrate a high degree of competence in multi-threaded C++ development on Linux and its associate toolchain, as well as common libraries for CVML applications. It is understood the successful applicant may also be versant in other languages common in this space, such as Java, python or R and the associated library packages

Additional desirable skills

Image synthesis and rendering
Animation
Physically based simulation
Design of effective user interfaces, workflows and interaction stories for new tasks
Requirement gathering and an ability to elicit expression of stated as well as latent needs from the target users
Experience with real-time environments, high performance computing and GPU programming
Experience working in a professional development team, including collaborations with project managers, tracking tooling such as Jira, regular reporting on progress and similar
Familiarity with Linux-based environments
Familiarity with common VFX pipeline tools such as Nuke or Maya and in general the VFX process

Qualifications and requirements

PhD or Master’s degree and proven track record of excellence in research
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR, ECCV/ICCV, SIGGRAPH, NIPS
Demonstrated software engineer experience via an internship, previous work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
Willing to work in Wellington, New Zealand

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
615
views

Show Production Manager Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 615 views • 2019-02-19 09:01 • added this tag no more than 24h

Job Purpose

Responsible for overall show schedule and for managing everything required for efficient running of the Show. Reports to VFX Producer.

Needs to do

Create an overall show schedule for all phases of production.
Schedule and plan resource requirements with the VFX Producer, VFX Supervisor and Resource Manager to plan an effective and efficient approach to completing the show within contractually agreed deadlines.
Track overall Show Schedule (ie. Shots/Assets). Ensure the VFX team understands the goals and milestone deadlines for assets, shots, sequences and any R&D projects required.
Responsible for hitting scheduled targets and working with both department production & show production to ensure the schedule is on track.
Provide regular milestone reports and liaise with departments regarding milestones
Schedule new turnovers and attend turnover meetings
Input shots into Shotgun as required
Establish workflow for organizing and tracking incoming data and then hand off to PA, monitor workflow through out project
Report Show progress and any delays to VFX Producer
Inform all necessary parties of any possible/actual delays, reasons and what is being done to avoid further delays. Also, to notify all departments who might be affected by the delay. Adjust schedule accordingly.
Assist the VFX Producer with the weekly client reports. Liaise with the VFX Producer to ensure the information contained within is accurate at all times.
Arrange and/or attend senior VFX Supervisor reviews & Director reviews
If required, communicate with external vendors for Stereo deliveries.
Manage production team, ensuring roles and responsibilities are clearly defined. Mentor Production P.A’s.
Request overtime as necessary for artists to hit their targets. Maintain oversight on the amount of overtime worked, ensuring overtime at all times is productive.
If requested by VFX Producer, liaise with client to arrange reviews, meetings, conference calls, playlists, deliveries, discuss schedule etc.
Forecast resources for the show using the Forecasting Spreadsheet if required by VFX Producer
Track Actual Days vs Bid days on all stages of the pipeline

Needs to know and have

2+ years Sequence Management experience in VFX or 2+ years previous experience in VFX Production Management
Proven scheduling experience with a knowledge of Shotgun
Good knowledge of Excel
Good communication skills – including interaction with show production team, department groups and supervisors
Able to manage clients
Organised and methodical in approach to work
Calm and positive demeanor
Clear in planning with artists, supervisors & clients.
Capable of motivating and leading teams with enthusiasm
Experience of onset work preferred

If this sounds like you we would love to hear from you.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Job Purpose

Responsible for overall show schedule and for managing everything required for efficient running of the Show. Reports to VFX Producer.

Needs to do

Create an overall show schedule for all phases of production.
Schedule and plan resource requirements with the VFX Producer, VFX Supervisor and Resource Manager to plan an effective and efficient approach to completing the show within contractually agreed deadlines.
Track overall Show Schedule (ie. Shots/Assets). Ensure the VFX team understands the goals and milestone deadlines for assets, shots, sequences and any R&D projects required.
Responsible for hitting scheduled targets and working with both department production & show production to ensure the schedule is on track.
Provide regular milestone reports and liaise with departments regarding milestones
Schedule new turnovers and attend turnover meetings
Input shots into Shotgun as required
Establish workflow for organizing and tracking incoming data and then hand off to PA, monitor workflow through out project
Report Show progress and any delays to VFX Producer
Inform all necessary parties of any possible/actual delays, reasons and what is being done to avoid further delays. Also, to notify all departments who might be affected by the delay. Adjust schedule accordingly.
Assist the VFX Producer with the weekly client reports. Liaise with the VFX Producer to ensure the information contained within is accurate at all times.
Arrange and/or attend senior VFX Supervisor reviews & Director reviews
If required, communicate with external vendors for Stereo deliveries.
Manage production team, ensuring roles and responsibilities are clearly defined. Mentor Production P.A’s.
Request overtime as necessary for artists to hit their targets. Maintain oversight on the amount of overtime worked, ensuring overtime at all times is productive.
If requested by VFX Producer, liaise with client to arrange reviews, meetings, conference calls, playlists, deliveries, discuss schedule etc.
Forecast resources for the show using the Forecasting Spreadsheet if required by VFX Producer
Track Actual Days vs Bid days on all stages of the pipeline

Needs to know and have

2+ years Sequence Management experience in VFX or 2+ years previous experience in VFX Production Management
Proven scheduling experience with a knowledge of Shotgun
Good knowledge of Excel
Good communication skills – including interaction with show production team, department groups and supervisors
Able to manage clients
Organised and methodical in approach to work
Calm and positive demeanor
Clear in planning with artists, supervisors & clients.
Capable of motivating and leading teams with enthusiasm
Experience of onset work preferred

If this sounds like you we would love to hear from you.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
727
views

Senior Build Engineer Wellington - New Zealand

Full timeWeta Workshop wrote the post • 0 comments • 727 views • 2019-02-19 08:59 • added this tag no more than 24h

Weta Digital is seeking a Senior Build Engineer to improve our automated build and release infrastructure. Key aspects of the role include developing standards for building a wide variety of complex C++ and Python projects, and collaborating with engineers from multiple departments to ensure that a common set of best practices is widely adopted. Extensive Python programming experience is a prerequisite, and in-depth experience with a wide range of build systems is required. The ideal candidate will also have a proven track record developing large-scale applications in C++.

Requirements:

3+ years of experience as a build engineer for a large software project.
3+ years of Python programming experience.
Comprehensive knowledge of best practices in automating the building C++ and Python projects.
Hands-on experience with a wide variety of build automation frameworks (e.g. make, cmake, Ninja, Waf).
Ability to work independently with numerous stakeholders in a customer-oriented production environment.

Desirable experience and skills:

A degree in Computer Science or a strong background in software engineering.
Experience programming in C/C++ on a large-scale project.
Familiarity with Agile development, continuous integration, and automated testing.
Experience developing tools for visual effects or animated feature production.
Comfortable working in a Linux development environment.

If this sounds like you – please get in touch – we would LOVE to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is seeking a Senior Build Engineer to improve our automated build and release infrastructure. Key aspects of the role include developing standards for building a wide variety of complex C++ and Python projects, and collaborating with engineers from multiple departments to ensure that a common set of best practices is widely adopted. Extensive Python programming experience is a prerequisite, and in-depth experience with a wide range of build systems is required. The ideal candidate will also have a proven track record developing large-scale applications in C++.

Requirements:

3+ years of experience as a build engineer for a large software project.
3+ years of Python programming experience.
Comprehensive knowledge of best practices in automating the building C++ and Python projects.
Hands-on experience with a wide variety of build automation frameworks (e.g. make, cmake, Ninja, Waf).
Ability to work independently with numerous stakeholders in a customer-oriented production environment.

Desirable experience and skills:

A degree in Computer Science or a strong background in software engineering.
Experience programming in C/C++ on a large-scale project.
Familiarity with Agile development, continuous integration, and automated testing.
Experience developing tools for visual effects or animated feature production.
Comfortable working in a Linux development environment.

If this sounds like you – please get in touch – we would LOVE to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
598
views

Compiler Engineer Wellington - New Zealand

Weta Workshop wrote the post • 0 comments • 598 views • 2019-02-19 08:56 • added this tag no more than 24h

The Rendering department at Weta Digital is seeking a Compiler Engineer to advance the state of the art in shading language compiler technology and related systems. Extensive experience in compiler design is required, including parsing, typechecking, intermediate representations, and code generation.

The ideal candidate will have a strong academic background including program analysis, program transformation and optimization, and programming language design. Familiarity with shading languages and computer graphics is desirable. Experience with high performance systems that include multi-threading, vectorization, and GPU acceleration is a plus.

Responsibilities:

Accelerate shading performance in Manuka, a world-class renderer for cinematic visual effects and animation.
Work with shading department to develop new shader authoring techniques.
Improve compiler infrastructure, including intermediate representation and code generation.
Extend the shading language with advanced features (e.g. templates)
Investigate vectorization and GPU code generation.
Improve and maintain existing code to improve quality, reliability, and maintainability.
Find and fix bugs. Proactively test new and existing features to ensure the highest levels of quality.

Requirements:

A degree in Computer Science and a strong foundation in object-oriented programming.
Extensive experience writing compilers, including parsing, typechecking, and code generation.
Extensive programming experience in C++.
Ability to work independently on a self-directed team in a rapidly changing, deadline-oriented environment.

Desirable qualifications and skills:

A masters or Ph.D. in Computer Science.
Understanding of static single assignment and other intermediate representations.
Familiarity with advanced program transformations like specialization.
Hands-on experience with the LLVM compiler toolkit.
Thorough understanding of CPU architecture and the memory hierarchy.
Knowledge of vectorization is a plus.
Familiarity with GPU programming.
Hands-on experience with shading languages
Knowledge of various rendering technologies, including path tracing, geometry processing, etc.

If this sounds like you – please get in touch – we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
The Rendering department at Weta Digital is seeking a Compiler Engineer to advance the state of the art in shading language compiler technology and related systems. Extensive experience in compiler design is required, including parsing, typechecking, intermediate representations, and code generation.

The ideal candidate will have a strong academic background including program analysis, program transformation and optimization, and programming language design. Familiarity with shading languages and computer graphics is desirable. Experience with high performance systems that include multi-threading, vectorization, and GPU acceleration is a plus.

Responsibilities:

Accelerate shading performance in Manuka, a world-class renderer for cinematic visual effects and animation.
Work with shading department to develop new shader authoring techniques.
Improve compiler infrastructure, including intermediate representation and code generation.
Extend the shading language with advanced features (e.g. templates)
Investigate vectorization and GPU code generation.
Improve and maintain existing code to improve quality, reliability, and maintainability.
Find and fix bugs. Proactively test new and existing features to ensure the highest levels of quality.

Requirements:

A degree in Computer Science and a strong foundation in object-oriented programming.
Extensive experience writing compilers, including parsing, typechecking, and code generation.
Extensive programming experience in C++.
Ability to work independently on a self-directed team in a rapidly changing, deadline-oriented environment.

Desirable qualifications and skills:

A masters or Ph.D. in Computer Science.
Understanding of static single assignment and other intermediate representations.
Familiarity with advanced program transformations like specialization.
Hands-on experience with the LLVM compiler toolkit.
Thorough understanding of CPU architecture and the memory hierarchy.
Knowledge of vectorization is a plus.
Familiarity with GPU programming.
Hands-on experience with shading languages
Knowledge of various rendering technologies, including path tracing, geometry processing, etc.

If this sounds like you – please get in touch – we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
627
views

SENIOR TEXTURE ARTIST

Full timeWeta Workshop wrote the post • 0 comments • 627 views • 2019-02-19 08:54 • added this tag no more than 24h

Weta Digital is now looking for a Senior level Texture Artist.

Required Skills:

Evidence of strong artistic skills, which can include drawing and painting, must be presented in portfolio/showreel.
A passion for painting highly detailed photo-realistic textures for work on organic and hard-surface models.
Have strong initiative and problem solving skills to work efficiently and maintain deadlines under pressures.
Be able to work from reference and interpret artistic direction from supervisors.
Experience in look-development such as working with shading networks.
Advanced knowledge of Mari & Photoshop.
Strong knowledge of Maya and UV layout.
Have good communication skills.

Applicant would also ideally have:

Enjoy being part of a team and be prepared to assist others.
Be willing to share techniques and experience.
Zbrush/Mudbox sculpting experience.
Procedural texturing experience.
Working knowledge of Linux.
Lighting experience.

Please note: A detailed shot breakdown of all material on reel must be provided with application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is now looking for a Senior level Texture Artist.

Required Skills:

Evidence of strong artistic skills, which can include drawing and painting, must be presented in portfolio/showreel.
A passion for painting highly detailed photo-realistic textures for work on organic and hard-surface models.
Have strong initiative and problem solving skills to work efficiently and maintain deadlines under pressures.
Be able to work from reference and interpret artistic direction from supervisors.
Experience in look-development such as working with shading networks.
Advanced knowledge of Mari & Photoshop.
Strong knowledge of Maya and UV layout.
Have good communication skills.

Applicant would also ideally have:

Enjoy being part of a team and be prepared to assist others.
Be willing to share techniques and experience.
Zbrush/Mudbox sculpting experience.
Procedural texturing experience.
Working knowledge of Linux.
Lighting experience.

Please note: A detailed shot breakdown of all material on reel must be provided with application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
1007
views

SENIOR CREATURE TECHNICAL DIRECTOR

Reply

Weta Workshop posted a question • 1 users followed • 0 replies • 1007 views • 2019-02-19 08:51 • added this tag no more than 24h

653
views

LEAD CREATURE TECHNICAL DIRECTOR-Weta Digital is taking expressions of interest for Lead Creature TDs to join its award winning team for roles opening up in 2019.

Weta Workshop wrote the post • 0 comments • 653 views • 2019-02-19 08:50 • added this tag no more than 24h

Weta Digital is taking expressions of interest for Lead Creature TDs to join its award winning team for roles opening up in 2019.

Applicants should be experienced and passionate about building photo-realistic creatures. They should have broad anatomical knowledge and be well versed in creation, rigging and simulation of skeletons, muscles, and skin. Mechanical rigging experience and knowledge is also required.

A Lead Creature TD is responsible for reviewing work done by other TDs in the department. They will be hands on with regards to building, rigging and simulating Creatures in order to drive the final deformation of the skin, and are also responsible for helping to ensure consistent controls and rigging approaches to puppets to be used by Animation and other departments.

A Lead Creature TD will work closely with various departments including modelling, motion delivering departments (including animation) and shots.

Within the Creatures Department a Lead Creature TD is expected to run Creatures dailies sessions to both review and QC work done within the department.

They are expected to mentor and advise members of their team. They are also expected to present Creature work to the VFX Supervisor and CG Supervisors that needs approval at that level.

A Lead Creature TD is a point person for other departments to liaise with the Creatures department for the technical aspects of the show or shows they are assigned. They should have impeccable communication skills both verbal and written, and be able to appropriately bid both asset and shot based work.

Strong scripting and debugging skills are a must.

7 years or more as a full time senior/lead creature TD on feature films
Experience with simulation and deformation of photo realistic characters and/or creatures
Poweruser in Maya
Poweruser in Python scripting
Linux experience
Experience in Cloth and Hair simulation a plus
Python, and C++ knowledge a plus.
Must be able to work well in a team environment
Must be willing to relocate to New Zealand

Production Houdini experience a plus

If this sounds like you we would love to hear from you.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is taking expressions of interest for Lead Creature TDs to join its award winning team for roles opening up in 2019.

Applicants should be experienced and passionate about building photo-realistic creatures. They should have broad anatomical knowledge and be well versed in creation, rigging and simulation of skeletons, muscles, and skin. Mechanical rigging experience and knowledge is also required.

A Lead Creature TD is responsible for reviewing work done by other TDs in the department. They will be hands on with regards to building, rigging and simulating Creatures in order to drive the final deformation of the skin, and are also responsible for helping to ensure consistent controls and rigging approaches to puppets to be used by Animation and other departments.

A Lead Creature TD will work closely with various departments including modelling, motion delivering departments (including animation) and shots.

Within the Creatures Department a Lead Creature TD is expected to run Creatures dailies sessions to both review and QC work done within the department.

They are expected to mentor and advise members of their team. They are also expected to present Creature work to the VFX Supervisor and CG Supervisors that needs approval at that level.

A Lead Creature TD is a point person for other departments to liaise with the Creatures department for the technical aspects of the show or shows they are assigned. They should have impeccable communication skills both verbal and written, and be able to appropriately bid both asset and shot based work.

Strong scripting and debugging skills are a must.

7 years or more as a full time senior/lead creature TD on feature films
Experience with simulation and deformation of photo realistic characters and/or creatures
Poweruser in Maya
Poweruser in Python scripting
Linux experience
Experience in Cloth and Hair simulation a plus
Python, and C++ knowledge a plus.
Must be able to work well in a team environment
Must be willing to relocate to New Zealand

Production Houdini experience a plus

If this sounds like you we would love to hear from you.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
706
views

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department.

Full timeWeta Workshop wrote the post • 0 comments • 706 views • 2019-02-19 08:45 • added this tag no more than 24h

LOOK DEV SOFTWARE ENGINEER

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department. Our mission is to create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling. We also conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quality and efficiency of Look Development.

To be considered for this role you will have extensive software engineering expertise and a solid computer graphics R&D background.

Your responsibilities will include, but not be limited to:

Participating in code design and code reviews within the Look-Dev R&D department.
Implementing and testing new Look-Dev technology within a production pipeline.
Providing support for Look-Dev tools to hundreds of production users.


Required qualifications:

3+ years of solid C++ software development experience.
Good understanding of computer graphics techniques (linear algebra, material models, light transport algorithms, geometry processing tools, etc).
Ability to translate a paper or research idea into practical and efficient production code.
Ability to design, write, debug and share code within a team.
Great communications skills and English language fluency.
Ability to listen to and empathise with users.


Bonus requirements:

Previous experience in computer graphics research.
Previous experience in software engineering in the VFX industry.

Why join us?

Weta Digital is an industry-leading, award-winning visual effects and animation facility based in Wellington, New Zealand. We offer a flexible, creative, dynamic and supportive environment, and the opportunity to work with leading-edge technology. We are an equal-opportunity organisation who value diversity.

If this opportunity interests you, we’d love to see your application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
LOOK DEV SOFTWARE ENGINEER

Weta Digital is seeking a Software Engineer to join the Look Dev R&D department. Our mission is to create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling. We also conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quality and efficiency of Look Development.

To be considered for this role you will have extensive software engineering expertise and a solid computer graphics R&D background.

Your responsibilities will include, but not be limited to:

Participating in code design and code reviews within the Look-Dev R&D department.
Implementing and testing new Look-Dev technology within a production pipeline.
Providing support for Look-Dev tools to hundreds of production users.


Required qualifications:

3+ years of solid C++ software development experience.
Good understanding of computer graphics techniques (linear algebra, material models, light transport algorithms, geometry processing tools, etc).
Ability to translate a paper or research idea into practical and efficient production code.
Ability to design, write, debug and share code within a team.
Great communications skills and English language fluency.
Ability to listen to and empathise with users.


Bonus requirements:

Previous experience in computer graphics research.
Previous experience in software engineering in the VFX industry.

Why join us?

Weta Digital is an industry-leading, award-winning visual effects and animation facility based in Wellington, New Zealand. We offer a flexible, creative, dynamic and supportive environment, and the opportunity to work with leading-edge technology. We are an equal-opportunity organisation who value diversity.

If this opportunity interests you, we’d love to see your application.

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
992
views

Weta Digital is seeking a Researcher to join our Simulation Department.

Reply

Full timeWeta Workshop posted a question • 2 users followed • 0 replies • 992 views • 2019-02-19 08:43 • added this tag no more than 24h

621
views

EFFECTS DEPARTMENT MANAGER

Weta Workshop wrote the post • 0 comments • 621 views • 2019-02-19 08:41 • added this tag no more than 24h

Weta Digital is looking for an FX Department Manager. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is looking for an FX Department Manager. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
601
views

Weta Digital is looking for a Department Manager to join our team.

Weta Workshop wrote the post • 0 comments • 601 views • 2019-02-19 08:38 • added this tag no more than 24h

Weta Digital is looking for a Department Manager to join our team. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital is looking for a Department Manager to join our team. We are keen to talk to experienced production candidates who have a track record of handling large teams working on challenging projects.

Job Description:

The Department Manager is responsible for overseeing all scheduled work, managing the department crew and production team. The role is primarily planning and resource-based, entailing the close management and support of crew and the oversight on all department deliverables.

Key Responsibilities:

Maintain an overview of department schedule and manage resource requirements, working with VFX Producers, Production Managers and central production
Ensure weekly departmental progress reports are delivered to Show Production in the form of tasks completed, resource plan updates and schedule updates
Along with Department HoD ensure any planned development work related to the dept tools or pipeline is factored into any show milestones
A comprehensive understanding of the requirements and challenges of incoming shows shared across the department. Early identification and triage of critical technical and/or creative show challenges (risks and issues) and prioritization of problem solving discussions and initiatives to successfully address these.
Oversee all scheduling across the department proactively identifying issues and risks, acting as a problem-solving resolution point for these within the department.
Forecast resource requirements for the department – identifying key shortfalls and anticipating surplus crew scenarios
Working with HoD to identify areas where development of crew skill-sets can benefit current or upcoming projects.
Approve artist leave and formulate coverage plans for any artist absence to ensure project targets are not compromised.
Oversee department recruitment strategy. This includes identifying candidates with HoD and key Leads, establishing hiring windows and targeting candidates within that timeframe. Working with crew services to update job descriptions and maintain a good knowledge base of industry-wide crew trends and project plans.

Needs to know and have:

Strong communication skills – with an ability to deal with a wide range of different groups, including internal Dept prod team, Show production groups and central production team.
Effective in crew management, including fostering career development within the team and casting tasks to strengths from available resource pool
Proven scheduling experience, with a working knowledge of Shotgun a plus
Concise and comprehensive approach with written communication
Strong leadership qualities, with a confidence to front department plans and form solid partnership with Dept HoD.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
683
views

Weta Digital is currently looking for experienced environment modellers.

Weta Workshop wrote the post • 0 comments • 683 views • 2019-02-19 08:36 • added this tag no more than 24h

ENVIRONMENT MODELLER

Weta Digital is currently looking for experienced environment modellers.

Please note - you must have at least 3 years feature film experience.

Summary

The Environment Modeller is responsible for the creation of the environment digital assets across all shows. Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models. The ability to create accurate models from 2d reference, previs, photogrammetry or scan data. The environment modeler will also be responsible for handing off models that meet the technical requirements for other departments within Weta such as FX, Shaders, DMP and Layout.

Additional Requirements:

An impressive reel showing a wide range of organic / environment models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience in managing complexity of Environment builds and associated asset inventory.
Experience with Mudbox or Z-Brush.
Photogrammetry processing.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
ENVIRONMENT MODELLER

Weta Digital is currently looking for experienced environment modellers.

Please note - you must have at least 3 years feature film experience.

Summary

The Environment Modeller is responsible for the creation of the environment digital assets across all shows. Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models. The ability to create accurate models from 2d reference, previs, photogrammetry or scan data. The environment modeler will also be responsible for handing off models that meet the technical requirements for other departments within Weta such as FX, Shaders, DMP and Layout.

Additional Requirements:

An impressive reel showing a wide range of organic / environment models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience in managing complexity of Environment builds and associated asset inventory.
Experience with Mudbox or Z-Brush.
Photogrammetry processing.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
638
views

Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.

Full timeWeta Workshop wrote the post • 0 comments • 638 views • 2019-02-19 08:35 • added this tag no more than 24h

The Models department is responsible for the creation of the digital assets across all shows. These tasks include ,character, digital double, organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, shot sculpting, fur, hair, costume creation using Marvelous Designer.

Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs, photogrammetry or scan data.

Additional Requirements:

An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience with Mudbox or Z-Brush.
Experience with Cyslice and UVlayout and good knowledge of UV workflow is a plus.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
Weta Studio Tours:
 
  view all
The Models department is responsible for the creation of the digital assets across all shows. These tasks include ,character, digital double, organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, shot sculpting, fur, hair, costume creation using Marvelous Designer.

Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs, photogrammetry or scan data.

Additional Requirements:

An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
Experience with Mudbox or Z-Brush.
Experience with Cyslice and UVlayout and good knowledge of UV workflow is a plus.
Experience with Houdini or World machine also beneficial.
Ability to take direction and work independently while being an effective team player
Strong problem-solving skills and attention to detail
Knowledge of Linux desktop and system commands to perform daily tasks comfortably
Excellent organizational. communication skills with the ability to meet deadlines.

If this sounds like you, we would love to hear from you!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
Weta Studio Tours:
 
 


1099
views

Facial Modeller Wellington - New Zealand

Reply

Full timeWeta Workshop posted a question • 1 users followed • 0 replies • 1099 views • 2019-02-19 08:32 • added this tag no more than 24h

662
views

Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills?

Weta Workshop wrote the post • 0 comments • 662 views • 2019-02-19 08:30 • added this tag no more than 24h

Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills? Are you smart, passionate about software engineering, web applications, communication tools, new technologies and providing high quality solutions to happy customers?

You will be joining the Information Systems team who look after all Production tracking tools at Weta Digital which are mostly written in Python. These tools support the complex and exciting nature of the VFX pipeline whilst also providing a performant and intuitive experience for all of our users across the company. You will be joining a team of 14, 9 of the team are developers who are spread across 3 small functional teams.

We offer the opportunity to work with other talented software engineers providing industry-leading tools in the world of visual effects and film. You will work with passionate, dedicated visual effects artists and technicians in an award-winning company dedicated to innovation and excellence.

Your Role Responsibilities will include:

Developing, maintaining and ensuring reliability of services, APIs and web applications
Understanding and implementing solutions for internal customers

You will have the following Key Skills and Attributes:

Python - preferred but will consider other languages
Postgres, MySQL or similar enterprise level database server experience
Exceptional verbal and written communication skills
Experience with software provisioning tools (Ansible, Docker, Consul - or similar)
Experience debugging low-level issues (networking, file-system etc)
Experience with developing on Linux
Ability to work under pressure
An eye for detail
Open minded and inquisitive - enjoy discussion and reaching a decision at the same time as being able to look at technical decisions with a critical and discerning eye
A desire to learn/improve/keep up to date with the latest technology trends
An eagerness to improve things

You may have these Desirable Qualifications & Experience:

BS/MS or equivalent in Computer Science, Software Engineering, Information Engineering or equivalent
At least 2 years prior experience in a similar development role
Experience with NoSQL and full-text search databases (Redis, Elasticsearch, Solr)
Experience in collaborating with other technical teams and technical clients
Experience with Javascript (React, Backbone, jQuery)

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
  view all
Are you an experienced Software Engineer with Python experience or do you have a similar background with relevant skills? Are you smart, passionate about software engineering, web applications, communication tools, new technologies and providing high quality solutions to happy customers?

You will be joining the Information Systems team who look after all Production tracking tools at Weta Digital which are mostly written in Python. These tools support the complex and exciting nature of the VFX pipeline whilst also providing a performant and intuitive experience for all of our users across the company. You will be joining a team of 14, 9 of the team are developers who are spread across 3 small functional teams.

We offer the opportunity to work with other talented software engineers providing industry-leading tools in the world of visual effects and film. You will work with passionate, dedicated visual effects artists and technicians in an award-winning company dedicated to innovation and excellence.

Your Role Responsibilities will include:

Developing, maintaining and ensuring reliability of services, APIs and web applications
Understanding and implementing solutions for internal customers

You will have the following Key Skills and Attributes:

Python - preferred but will consider other languages
Postgres, MySQL or similar enterprise level database server experience
Exceptional verbal and written communication skills
Experience with software provisioning tools (Ansible, Docker, Consul - or similar)
Experience debugging low-level issues (networking, file-system etc)
Experience with developing on Linux
Ability to work under pressure
An eye for detail
Open minded and inquisitive - enjoy discussion and reaching a decision at the same time as being able to look at technical decisions with a critical and discerning eye
A desire to learn/improve/keep up to date with the latest technology trends
An eagerness to improve things

You may have these Desirable Qualifications & Experience:

BS/MS or equivalent in Computer Science, Software Engineering, Information Engineering or equivalent
At least 2 years prior experience in a similar development role
Experience with NoSQL and full-text search databases (Redis, Elasticsearch, Solr)
Experience in collaborating with other technical teams and technical clients
Experience with Javascript (React, Backbone, jQuery)

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
 
679
views

Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group

Weta Workshop wrote the post • 0 comments • 679 views • 2019-02-19 08:27 • added this tag no more than 24h

Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group. This position is within a team of software engineers and researchers that develop and support a large suite of proprietary tools for the simulation of visual effects like fire, water, plants, hair, cloth, muscles, etc.

Responsibilities:
Develop and deploy simulation software to artists in the Effects and Creature departments.Interact closely with artists to gather requirements, validate designs and resolve issues.Manage own workload by planning, tracking, and reporting on projects.Maintain a good awareness of departmental pipeline and identify areas of potential improvement.

Required qualifications:

Extensive experience with C++.
Experience with SDKs for Houdini, Maya or similar DCC.
Experience with foundational libraries like OpenGL, QT, TBB/OpenMP, MPI, and Boost.
Ability to work well in a team, solo and closely with artists.
Ability to multitask as required in a production environment.
Experience in implementing and supporting a wide variety of complex software systems.
Experience with UNIX / LINUX.
Good verbal and written communication skills.
3+ years of applicable experience in Computer Graphics or VFX
BS/MS or equivalent knowledge and experience in Computer Science or a related field.

If this sounds like you - please get in touch!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010 view all
Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group. This position is within a team of software engineers and researchers that develop and support a large suite of proprietary tools for the simulation of visual effects like fire, water, plants, hair, cloth, muscles, etc.

Responsibilities:
  • Develop and deploy simulation software to artists in the Effects and Creature departments.
  • Interact closely with artists to gather requirements, validate designs and resolve issues.
  • Manage own workload by planning, tracking, and reporting on projects.
  • Maintain a good awareness of departmental pipeline and identify areas of potential improvement.


Required qualifications:

Extensive experience with C++.
Experience with SDKs for Houdini, Maya or similar DCC.
Experience with foundational libraries like OpenGL, QT, TBB/OpenMP, MPI, and Boost.
Ability to work well in a team, solo and closely with artists.
Ability to multitask as required in a production environment.
Experience in implementing and supporting a wide variety of complex software systems.
Experience with UNIX / LINUX.
Good verbal and written communication skills.
3+ years of applicable experience in Computer Graphics or VFX
BS/MS or equivalent knowledge and experience in Computer Science or a related field.

If this sounds like you - please get in touch!

Location: Wellington - New Zealand
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
1034
views

FULL STACK WEB DEVELOPER Location: Wellington

Reply

Weta Workshop posted a question • 1 users followed • 0 replies • 1034 views • 2019-02-19 08:19 • added this tag no more than 24h

679
views

Senior Project Manager Wellington, New Zealand

Full timeWeta Workshop wrote the post • 0 comments • 679 views • 2019-02-19 08:11 • added this tag no more than 24h

DESCRIPTION

Weta Workshop’s Location-Based Entertainment (LBE) division is looking for an experienced Senior Project Manager.

Your focus will be managing all facets of Weta Workshop’s LBE projects, from conception to completion. A nucleus of communication with a nose for leadership, you’ll be the main point of contact between Weta Workshop and its LBE clients, suppliers, and stakeholders, managing expectations and tracking progress across all aspects of the project. The devil’s in the details, deadlines, and deliverables – and that’s where you’re most comfortable, always one step ahead.

First-rate facilitator. Top-class communicator. You’ll plan. You’ll move. You’ll lead. You’ll groove. You’ll parse the puzzle pieces for our talented crew so that together, we can Get the Job Done. Ready for the challenge?

In a nutshell, you’ll be responsible for:
Overall project managementAccount management of key stakeholdersProvide project leadership and direction to the LBE teamBudget management

We’re looking for someone with:

Strong interpersonal and organisational skillsExcellent communication skillsThe ability to plan and manage projectsStrong critical–thinking and problem-solving skillsExcellent attention to detail

You’ll also have:
Project management experience – managing multiple projectsAccount management experienceExperience working on previous LBE projectsStrong commercial business acumen

Does this sound like you? If so, attach your CV and cover letter below.

Please note: You must already have in place the relevant visa for work in New Zealand.
 
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
  view all
DESCRIPTION

Weta Workshop’s Location-Based Entertainment (LBE) division is looking for an experienced Senior Project Manager.

Your focus will be managing all facets of Weta Workshop’s LBE projects, from conception to completion. A nucleus of communication with a nose for leadership, you’ll be the main point of contact between Weta Workshop and its LBE clients, suppliers, and stakeholders, managing expectations and tracking progress across all aspects of the project. The devil’s in the details, deadlines, and deliverables – and that’s where you’re most comfortable, always one step ahead.

First-rate facilitator. Top-class communicator. You’ll plan. You’ll move. You’ll lead. You’ll groove. You’ll parse the puzzle pieces for our talented crew so that together, we can Get the Job Done. Ready for the challenge?

In a nutshell, you’ll be responsible for:
  • Overall project management
  • Account management of key stakeholders
  • Provide project leadership and direction to the LBE team
  • Budget management


We’re looking for someone with:

  • Strong interpersonal and organisational skills
  • Excellent communication skills
  • The ability to plan and manage projects
  • Strong critical–thinking and problem-solving skills
  • Excellent attention to detail


You’ll also have:
  • Project management experience – managing multiple projects
  • Account management experience
  • Experience working on previous LBE projects
  • Strong commercial business acumen


Does this sound like you? If so, attach your CV and cover letter below.

Please note: You must already have in place the relevant visa for work in New Zealand.
 
 
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
 
 
889
views

Dinosaur Polo Club- an independent game development studio in New Zealand

CompaniesDinosaur Polo Club wrote the post • 0 comments • 889 views • 2019-02-19 07:26 • added this tag no more than 24h

Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 


 
Team images:
 

 
 

 


 
 
 

 
  view all
Description

Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.

History:
 
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.Mini MetroFive years later, in May 2013, Dinosaur Polo Club was formed to further develop the pair's well-received Ludum Dare Jam entry, Mind the Gap. That project was eventually named Mini Metro, and is now available for Windows, OS X, Ubuntu, iOS and Android.
 
 
Founding date:1st May, 2013
Press / Business Contact:[email protected]
Address:Level 5, 148-150 Cuba Street ,Wellington 6011,New Zealand
Phone:+00 (64) 21 298 2818
 
Team members:
 
1.Peter Curry -Programmer, Designer

2.Robert Curry-Programmer, Designer

3. Rich Vreeland (Disasterpeace)-Audio, Freelancer

4.Jamie Churchman-Visual Design, Freelancer

5.Navi Brouwer -Producer
 
Team videos:
 
 



 
Team images:
 

 
 

 


 
 
 

 
 
665
views

an independent game development studio in New Zealand is looking for a producer

Dinosaur Polo Club wrote the post • 0 comments • 665 views • 2019-02-19 07:10 • added this tag no more than 24h

We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
Annual remuneration of NZ$70k-90k, depending on experience.Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.

Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
  view all
We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
  • Annual remuneration of NZ$70k-90k, depending on experience.
  • Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.


Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
 


545
views

Narrative Designer/Writer (contract, P/T)

starcolt wrote the post • 0 comments • 545 views • 2019-02-19 06:46 • added this tag no more than 24h

Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
Assisting with the development of the narrative design, characters and overarching story of our unannounced title.Writing dialogue and supporting narrative content with quick iteration.Help the team to maintain the vision of the game.Assisting the designer with integrating the narrative content into game systems.Performing editing tasks as needed.
 
Requirements:
 
2-3 years of experience as a writer/story developer, ideally in games.Experience shipping at least one game title.Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.Excellent organisational skills and the ability to work to deadlines.Excellent written and verbal communication skills.Knowledge of successful narrative game IPs, as well as writing trends in the games space.Knowledge of and passion for video games.Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.
 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
your C.V./resumelinks to your writing samples/portfolioa cover letteryour hourly rates
 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences! view all
Starcolt is searching the starry skies for a new addition to our team – a stellar Narrative Designer/Writer to help us produce an unannounced dating sim. We’re an independent games studio based in central Wellington, part of the Alliance Studio Group alongside our brother studio Zachtronics. We’re crafting simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We firmly believe in the emotional power of games as a medium as well as cultivating a healthy work environment to make them, and we hope you do too.

You’re great at weaving words, have a strong grasp of narrative structure, and know how to build compelling, character-driven stories. Ideally you have experience shipping at least 1-2 game titles and seeing narrative projects through from start to finish. Diversity is important to you, and you’re passionate about creating a relatable, diverse cast of characters & stories for players to empathise with.
 
 
Responsibilities:
  • Assisting with the development of the narrative design, characters and overarching story of our unannounced title.
  • Writing dialogue and supporting narrative content with quick iteration.
  • Help the team to maintain the vision of the game.
  • Assisting the designer with integrating the narrative content into game systems.
  • Performing editing tasks as needed.

 
Requirements:
 
  • 2-3 years of experience as a writer/story developer, ideally in games.
  • Experience shipping at least one game title.
  • Able to write dynamic dialogue, especially in the format of visual novel & dating sim paradigms.
  • Excellent organisational skills and the ability to work to deadlines.
  • Excellent written and verbal communication skills.
  • Knowledge of successful narrative game IPs, as well as writing trends in the games space.
  • Knowledge of and passion for video games.
  • Experience in the Unity game engine & implementing dialogue through visual scripting is a bonus.

 
This role is contract-based with potential remote opportunity – we do prefer the team to be in the studio with us in Wellington, New Zealand, but we understand that for this role that may not be possible! Please also note this is not a full-time role, and hours may vary during development dependent on requirements of production. As we are in preproduction, the current weekly hours will be from 5-15 hours per week. There is potential for this to increase as the project progresses.

If this ad has piqued your interest, then please let us know by emailing [email protected]  the following:
 
 
  • your C.V./resume
  • links to your writing samples/portfolio
  • a cover letter
  • your hourly rates

 
About us:
 
Starcolt is an independent games studio based in Wellington, New Zealand. When we’re not lost in the stars, we’re creating simulation games that make you feel things – whether that’s a giggle, or a flutter of the heart. We’re firm believers in the emotional power of games as a medium, and we’re working hard to bring you unique, moving experiences!
610
views

Are you the Senior User Acquisition Manager we’re looking for?

pikpok wrote the post • 0 comments • 610 views • 2019-02-18 13:18 • added this tag no more than 24h

PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are strengthening our growth team ahead of major new releases, and we’re looking for a Senior User Acquisition Manager that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills and are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Major responsibilities area: 
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent - Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Lead and oversee our performance marketing campaigns for our current and upcoming games to deliver a high volume of qualitative installs and achieve ROAS goals 
- Monitor, optimize and report on the performance of each campaign on a weekly, monthly and quarterly basis to leads and producers 
- Work alongside other marketing team members and find new ways to develop and constantly improve our UA strategy through paid and organic channels 
- Work closely with the marketing team to create the best converting ads to maximize acquisition efforts and returns 
- Collaborate with cross-functional teams to scope out business opportunities and to deliver results
 
3. Skills:
 - Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving
 - Strong negotiator, able to manage relationships with stakeholders, ad networks and industry peers 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong knowledge and direct hands-on experience with Facebook & Google mobile advertising platforms required 
- Proven ability to effectively influence others without directly managing them 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: 
- At least 2 years of experience in mobile user acquisition, media buying, advertising, or investment banking with a strong record of measurable results 
- Experience managing at least 6 digits monthly marketing budget
 - BS/BA degree in Science, Math, Marketing or Business 
- Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


599
views

Game Data Analyst

pikpok wrote the post • 0 comments • 599 views • 2019-02-18 13:13 • added this tag no more than 24h

PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 

 
 
  view all
PikPok is looking for a passionate data analyst to join our world beating mobile game dev team!
 
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like I am Monster and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re looking for a skilled, proactive individual who loves games to support the ongoing analysis of PikPok’s digital & mobile titles to better understand user behaviour and commercial performance. The ideal candidate will have prior commercial experience in data analysis, a strong background in statistics, preferably in the gaming sector. They will possess an understanding of gaming and associated business models including free-to-play. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
 
Skills 
 
• Excellent analytical skills 
• Background in statistics 
• Understands the fundamentals of game design 
• Strong presentation skills 
• Strong verbal communication skills 
• Keen knowledge and interest in games especially mobile and free-to-play
 
Responsibilities 
 
• Work collaboratively with product development teams to present data and analysis that will provide actionable insight into our titles improving the acquisition, engagement and monetization of our audience. 
• Working within a small, motivated team - communicating effectively within that team as well as outwardly.
• Extract and analyze user data from multiple sources including server logs, 3rd party SDK’s/tools, A/B tests etc. 
• Create, maintain and distribute reports and insights to be used by product teams 
• Assisting product developers to write effective and efficient telemetry and A/B tests, and testing these event results in a development, test and live production environment.
 
 
Bonus Points For 
 
• Experience in free to play monetisation 
• Experience with big data handling and processing 
• Experience using Tableau 
• Knowing a query language e.g. SQL 
• Experience with R 
• Experience with machine learning
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 
 


 
 
 
691
views

PikPok is looking for a passionate Associate Producer to join our world beating mobile game dev team!

pikpok wrote the post • 0 comments • 691 views • 2019-02-18 13:09 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 

 
 

  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. PikPok is looking for a talented, motivated and passionate individual to take on the role of Associate Producer delivering globally successful games on digital platforms like mobile, PC, social or web. You’ll be responsible for supporting the development, launch and ongoing update of our games to expand PikPok’s portfolio of innovative, original IP. You love games!!! You’ll also have strong organisational & project management skills. You’re a great communicator & team player and can grasp new concepts quickly. You are self-motivated and have confidence dealing with complex and challenging situations. You care deeply about our players and can deliver beyond their expectations. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Skills
 
• 2+ years software product/project management experience in the mobile, social or digital distribution games industry 
• Strong working knowledge of established and trending free to play design strategies. 
• Agile Development experience 
• Great project management, financial and analytical skills with expertise using common tools and documents (Budgets, P&L, game/product design documents etc...) 
• Great organisational, motivational and delegation skills with the ability to handle multiple concurrent tasks, people, projects and responsibilities.
• Strong customer focus
 
Responsibilities 
 
• Work with a core team of game designers, programmers and artists to create a compelling product vision and execute on it successfully from development, to launch and most importantly post launch. 
• Project manage the team, milestones, deliverables and financials using Agile & Scrum methodologies to efficiently and effectively deliver a successful title on budget and on time. 
• Work with the Design, Analytics, Marketing and Monetisation teams to analyse and optimise title performance. • Work with QA to ensure that the title is robust and reliable each and every update. 
• Continually stay abreast of relevant innovations, competitors and disruptions in the space applying relevant knowledge, learning’s or course adjustments to your titles.
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 


 
 

 
580
views

Junior Media Buying Analyst

Full timepikpok wrote the post • 0 comments • 580 views • 2019-02-18 13:04 • added this tag no more than 24h

Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 

 
 
  view all
Are you the Junior Media Buying Analyst we’re looking for?
 
 
 PikPok is a leading digital publisher of fun and addictive games across mobile, tablet, and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play game play, high-quality art, and immersive audio design which provide rich game experiences. We are building our growth team ahead of major new releases, and we’re looking for a Junior Media Buying Analyst that’s passionate about growing and scaling up the performance of a great catalogue of games. You possess excellent analytical skills & are 100% ROI oriented – more than anything, you want to make a huge impact on the growth of PikPok. If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Major responsibilities area:
 
1. Provide PikPok with professional services which are recognised as: 
- Highly professional and competent 
- Offering a superior level of service 
- A source of value-added input 
- Highly proactive in carrying out its functions 
- Understanding PikPok strategies/objectives and the support required to achieve these 
 
2. User Acquisition 
- Plan, execute, analyse user acquisition campaigns across performance UA channels, and optimize based on ROAS & LTV - Produce innovative & effective video and display advertising in partnership with our in-house creative team and our localization team to support international advertising 
- Conducting technical analysis to optimize these campaigns and sharing learnings crossfunctionally. Use analytical and modelling skills to understand channel economics & optimize marketing activities 
- Work alongside with other marketing team members & find new ways to develop and constantly improve our UA strategy through paid & organic channels 
- Develop thorough understanding of ad attribution and tracking with Appsflyer, our mobile measurement partner 
- Monitor, optimize and report performance of campaigns on an ongoing basis. Daily, weekly and quarterly budget forecasting and reporting of results 
- Manage our cross promotional campaigns
 
 3. Skills: 
- Exceptional written and verbal communication skills 
- Blend of creativity and analytical skills with a strong results-oriented, metrics driven approach to problem solving 
- Aptitude to work outside of your comfort zone and get things done quickly 
- Strong ability to multi-task, prioritise and organise effectively 
- Strong passion for game, mobile apps and advertising 
 
4. Qualifications: - BS/BA degree in Math, Marketing or Business - Fluency with MS Office (Excel, Power Point, Word) - Strong analytical skills and experience working in metrics based companies 
 
 
Bonus Points for: 
 
- SQL and/or programming Experience is a plus 
- Managerial experience 
- Multi-lingual 
 
Contact:
 
Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About us:
 
 


 
 
 
513
views

Are you the Senior UI Designer we’re looking for?

pikpok wrote the post • 0 comments • 513 views • 2019-02-18 12:54 • added this tag no more than 24h

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 


 
  view all
We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do. Over the years, we’ve built lots of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain an inclusive, safe and fun studio culture. We have an amazing group of designers, artists, programmers and support staff and we’re looking to add to it. To us, design is about creating amazing play experiences that engage and entertain and the User Interface is a core part of that experience. Which brings us to you - we’re looking for a talented and very experienced Senior User Interface Designer who knows how to turn functional specification into amazingly intuitive designs, that help users get the most out of our games. You love games and you love great UI designs. You have played many F2P mobile games and have a good understanding of what they do well (and what they don’t). Requirements and best practices are often changing. You should be agile, happy to iterate and able to grasp new concepts quickly. Games are collaborative exercises, and we want someone who’ll succeed through their interactions with their peers across all disciplines. You should be a great team player and a good communicator, happy to present specifications & ideas and take feedback on board While you love working in a team, you are also self-motivated and happy to be given your own areas of responsibility. You care deeply about our players interactions with our games and can deliver beyond their expectations If this sounds like you, then please apply. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences.
 
Responsibilities:
 
● To act as an advocate for the significance and well being of user interface design as an art and as a discipline within PikPok;
● To design and create compelling, high quality user interfaces for PikPok projects and supporting materials as required; 
● To prototype, wireframe, iterate, test and document interfaces throughout the course of a project; 
● To work closely with game design, user experience and quality assurance departments to ensure that all user interfaces appropriately cater to the requirements of all vested interests, while also maintaining a consistently high standard of visual design quality; 
● To work closely with artists to ensure the look of the UI enhances its functionality and usability 
● To actively participate in and support all ‘research and design’ projects and exercises as they pertain to user interface and user interface tool design and production; 
● To mentor and support other UX designers; sharing knowledge and experience; 
● To actively look to push envelope in terms of how we approach, consider and implement user interface design at PikPok;
● Undertake special projects as directed by line manager;
 
Desired Experience Profile
 
● 4+ years experience working in the fields of user interface or interactive media design - towards the development and launch of successful media products; 
● 2+ years Games UX development experience 
● Bachelor’s degree (or equivalent) in graphic arts, interaction design, or a design related field;
● Highly skilled at user experience, interaction and visual design as demonstrated through a strong portfolio of prior work; 
● Highly skilled at writing unambiguous user-focussed language
● Experience working closely with product, marketing and technology teams in a highly collaborative and iterative manner; ● Good knowledge of games, particularly mobile and F2P 
● Comfortable with presenting UX designs to a diverse audience
● Expert understanding of interactive usability best practices.
● Good familiarity with the Unity game engine
 
Contact
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
 



 
 
632
views

Senior Online Services Developer

pikpok wrote the post • 0 comments • 632 views • 2019-02-18 12:46 • added this tag no more than 24h

Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us:
 
  view all
Are you the Senior Online Services Developer we’re looking for?

We’re PikPok, New Zealand’s longest standing game developer, and we make great game experiences. We want to create and entertain, while being successful and enjoying what we do, and we’re looking for people who want that too. Over the years, we’ve built loads of games for all sorts of platforms, most recently titles like Dungeon Inc. and Into the Dead 2 on Android and iOS. Our teams are small, and everyone involved can contribute to the decisions that shape the products. We’re always working to build and maintain a safe and fun studio culture. We’re looking for a talented Senior Online Programmer who loves keeping backend services running smoothly, while improving them and adding functionality. Game product teams are multidisciplinary, and we want someone who wants to work with them to bring success through collaborative problem solving. You should have lots of experience working with live online systems, and should be able to design your way to a solution - whatever might come across your desk. We welcome applications from diverse candidates and those with a range of backgrounds, skills, and experiences. 
 
You’re the kind of person who:
 
• Can see technical risks and raises them early. 
• Is a great communicator and listener, with strong soft skills. 
• Can work with existing server code bases, improving them as you go. 
• Writes clean, high quality code. 
• Understands databases, servers, and other related systems.
• Wants to contribute to building successful teams with good processes. 
• Accurately estimates work, and can adapt to changing requirements and timelines. 
• Likes collaborating with client teams to help them add features and understand backend capabilities.
 
We’re the kind of studio that:
 
•Loves making great games. 
• Cares about work/life balance. 
• Uses 1-1s and regular feedback rounds to understand your needs.
• Can be flexible around family requirements.
 
Requirements: 
 
• Fluent in Python and web application frameworks (such as Flask or Pyramid). 
• Experience working on RESTful web services to be used by native applications.
 • Experience with SQL based databases.
 • Experience designing databases for scalability, reliability and long term ease of use. 
• Experience planning feature development.
 • Aptitude for learning new skills. 
• Practices good software design and architecture. • Strong communication skills. 
• Able to talk through problems and collaborate in system design.
 • Excellent debugging skills and practices. 
• Experience working with version control systems (for example, SVN, GIT or Perforce). 
• Must be eligible for NZ Visa. • Fluent in English.
 
Desirable: 
 
• Experience with Redis, Pylons, and Celery. 
• NoSQL database knowledge.
 • Understanding of serverless development. 
• Familiarity with DevOps skills. 
• Knowledge of AWS and associated services. 
• HTML, CSS, JavaScript knowledge. 
• Familiar with Scrum/Agile development practices.
 • Some knowledge of game development, specifically C# & Unity advantageous.
 
 
Contact:
 
 Please send your application along with a digital copy of your résumé/CV to: [email protected]. Additional contact details can be found below and by visiting us online at www.pikpok.com
 Phone: +64 4 471 2638 · Fax: +64 4 471 2639 
 
About Us: